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English Beta 0.1.2.0 Suggestions & Ideas

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old Re: Beta 0.1.2.0 Suggestions & Ideas

Obviously Exactly Myself
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user ohaz has written
When you really want to voice chat, go on a teamspeak server or something like that. No need for ingame voice. I have to say that on EVERY (!) game with ingame voice support I have to disable it, because I'm sick of muting half of the players on every server, because they stream their shitty music or just talk and talk and talk instead of playing. Voice support in games is really one of the worst ideas ever.

AwesomeGoodReplyForTheEyesOfEveryone
edited 1×, last 25.02.12 09:54:17 am

old Re: Beta 0.1.2.0 Suggestions & Ideas

danh
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i haz an idea for the mapeditor and the Func_Teleport entity, a little inset next to the mouse when u move over it, like this: IMG:https://i.imgur.com/LawIh.png


also i haz a bugreport for the same entity. if u hold spacebar to show the trigger/triggered-by lines, the teleport destination 1 will only be on-screen if the actual entity is to.

old Re: Beta 0.1.2.0 Suggestions & Ideas

0verGuyver
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user EpicCrisis has written
A map password protection in the map editor to prevent others from editing the map you made.

I do not think it necessary, but Trigger_use with a password will be useful, I am personally looking for in this

old Re: Beta 0.1.2.0 Suggestions & Ideas

BlazingStan
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Small ideas
Make bots flashable too.
Add amount of ammo to "env_item" in editor. (For example,Laser = 10 | 45 -> 5 | 10 )

Big ideas
Add an "in-game" main menu with servers.
I mean,if you want to go to another server,you must log out from another. And,after adding this one,you can easily search another server without exiting. (Like in CS 1.6)

old Re: Beta 0.1.2.0 Suggestions & Ideas

EngiN33R
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user EpicCrisis has written
Hurting a player makes a sharp noise to let you know you hit him.


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addhook("hit","hitding")
function hitding(id,src)
	parse("sv_sound2 "..src.." \"weapons/c4.wav\"")
end

Pretty much what you suggest, yes?
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