Example:
Forum
CS2D General Beta 0.1.2.0 Suggestions & IdeasExample:
I also had many situations like :
-I shot to someone and i killed him and i had 100 hp xd
-Next round I shot to him same way ... most time aimer on his head ... and now he has 84 hp
Its just sad ...
Sorry if such post was in this topic before but i just hadnt time to read 82 pages
Decrease player rotation speed so it won't be easy to deal with two players attacking you, making it more challenging.
Make reload being not able to stop in case mag has still some bullets or just make them disappear when someone reloads weapon. It would also stop the bug with one more bullet in mag when the player is fast enough.
Some cosmetic changes? Bullets look ugly when they just disappear reaching their maximal range. Sounds and holes on the ground maybe?
MikuAuahDark has written
my another idea is:
Weapon: RPD
Fixed bugs
New skin of zombie(terror zombie, l33t zombie, artic zombie, etc)
Trigger_Shot(not Trigger_Hit), when you shot on that position, that will trigger something(at trigger tab)
New object(not building). computer, tv, etc
New buildings(not object). controlabe turrets(not with lua), etc
Gen_Time. creating time(day and night) also it's start from daylight to night or else(this entity is best at CS2D 0.1.2.0 Pre-release)
Info_Notime. not creating daylight system(Gen_Time) in x|y
Improved Func_Message. for all, t, ct, spectator, vip, or who trigger it.
saycommand system(not !bring, etc) if in message detected ping(player/id), ping(player/id) will changed to current player/id ping if that player/id is exists. else, will keep return ping(player/id), and another command
image for not movable objects(streetlamp, toilet, sink)
Lua, parse new parameter, id(who trigger it)
command flashlight new argument, player
command attack and attack2, new argument, player
that's for this time
Weapon: RPD
Fixed bugs
New skin of zombie(terror zombie, l33t zombie, artic zombie, etc)
Trigger_Shot(not Trigger_Hit), when you shot on that position, that will trigger something(at trigger tab)
New object(not building). computer, tv, etc
New buildings(not object). controlabe turrets(not with lua), etc
Gen_Time. creating time(day and night) also it's start from daylight to night or else(this entity is best at CS2D 0.1.2.0 Pre-release)
Info_Notime. not creating daylight system(Gen_Time) in x|y
Improved Func_Message. for all, t, ct, spectator, vip, or who trigger it.
saycommand system(not !bring, etc) if in message detected ping(player/id), ping(player/id) will changed to current player/id ping if that player/id is exists. else, will keep return ping(player/id), and another command
image for not movable objects(streetlamp, toilet, sink)
Lua, parse new parameter, id(who trigger it)
command flashlight new argument, player
command attack and attack2, new argument, player
that's for this time
Excellent ideas.
a console command that adds a line to a log.
command: logline "This is a custom log command!"
1
Log file: [16:00:00] This is a custom log command!
For full information about see this thread (ger): http://unrealsoftware.de/forum_posts.php?post=290574
When you press it, this will be shown:
Time:
[ ] Dawn
[ ] Morning
[ ] Day
[ ] Evening
[ ] Night
When you choose night, whole map will be a lot darker.
Admin/mod comment
It's done when it's done. Read the FAQ. Jela331 has written
Env_time entity
When you press it, this will be shown:
Time:
[ ] Dawn
[ ] Morning
[ ] Day
[ ] Evening
[ ] Night
When you choose night, whole map will be a lot darker.
When you press it, this will be shown:
Time:
[ ] Dawn
[ ] Morning
[ ] Day
[ ] Evening
[ ] Night
When you choose night, whole map will be a lot darker.
Epic, what about a scale instead? Like 0,100...
Apache uwu has written
Epic, what about a scale instead? Like 0,100...
Sounds like shit. Really, way to detailed and it's only good for "happytown" crap. There are scripts which cover that idea enough.
----
You could make like a shadowmap and save it as mapname.bmp, then place it in the Maps folder and it would automatically become the shadowmap for a map called mapname.map.
Same for blendmaps
Maybe seperate folders;
Counter-Strike 2D/maps/shadowmaps
Counter-Strike 2D/maps/blendmaps
Like that
Flash.bmp
Edit: Agree with J4x's scope idea.
edited 2×, last 04.01.12 10:53:34 am
Alistaire has written
Sounds like shit. Really, way to detailed and it's only good for "happytown" crap. There are scripts which cover that idea enough.
----
You could make like a shadowmap and save it as mapname.bmp, then place it in the Maps folder and it would automatically become the shadowmap for a map called mapname.map.
Same for blendmaps
Maybe seperate folders;
Counter-Strike 2D/maps/shadowmaps
Counter-Strike 2D/maps/blendmaps
Like that
Apache uwu has written
Epic, what about a scale instead? Like 0,100...
Sounds like shit. Really, way to detailed and it's only good for "happytown" crap. There are scripts which cover that idea enough.
----
You could make like a shadowmap and save it as mapname.bmp, then place it in the Maps folder and it would automatically become the shadowmap for a map called mapname.map.
Same for blendmaps
Maybe seperate folders;
Counter-Strike 2D/maps/shadowmaps
Counter-Strike 2D/maps/blendmaps
Like that
ya a lot of these ideas can be covered with lua and additional methods, we're looking @ efficiency over usefulness - haven't seen you coming up with any ideas
Jela331 has written
Env_time entity
When you press it, this will be shown:
Time:
[ ] Dawn
[ ] Morning
[ ] Day
[ ] Evening
[ ] Night
When you choose night, whole map will be a lot darker.
When you press it, this will be shown:
Time:
[ ] Dawn
[ ] Morning
[ ] Day
[ ] Evening
[ ] Night
When you choose night, whole map will be a lot darker.
MikuAuahDark has written
Gen_Time. creating time(day and night) also it's start from daylight to night or else(this entity is best at CS2D 0.1.2.0 Pre-release)
@ J4x: nice ideah
Apache uwu has written
we're looking @ efficiency over usefulness
Then we could just delete the object, image, message and NPC entity because they can be recreated with Lua --
Don't you get that's bullshit? What's efficient about a gasmask, an f2000, a minigun, a lighting effect..
why not if u have diferent skins other players can see it ?
-----------------------------------------------------------
im saying if u donwload a weapon skin or a player skin
other players can see your skins
and you can see the other players skins
Jela331 has written
Env_time entity
When you press it, this will be shown:
Time:
[ ] Dawn
[ ] Morning
[ ] Day
[ ] Evening
[ ] Night
When you choose night, whole map will be a lot darker.
When you press it, this will be shown:
Time:
[ ] Dawn
[ ] Morning
[ ] Day
[ ] Evening
[ ] Night
When you choose night, whole map will be a lot darker.
Thats a great idea!At the real time Pre-release version is more based on a Counter-strike source.