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At least add the noise that flashbang do.
You can change it locally if you desire - the flashing sound is g_flash.wav, replace it with anything and it will produce a different sound.

C'mon guys, no one needs that blur thing. It will ruin gameplay.
But its soo cool


I mean when you're flashed in all cs games you here a "biiiiip" but you just hear it when you are flashed.
i think this is possible by lua
Floors have sounds: metal, tile, step etc. Add something to walls! If you hit the wall you hear sound, brick, wall, wood etc.

Maybe add this:
Floors have sounds: metal, tile, step etc. Add something to walls! If you hit the wall you hear sound, brick, wall, wood etc.
Floors have sounds: metal, tile, step etc. Add something to walls! If you hit the wall you hear sound, brick, wall, wood etc.
Agree.

It's on the env_breakable entity but it should be on tiles too.

Those things already exist, if you care.
I'm talking about tiles.
entity (not to be confused with





Return a value of an entity instance: exists, typename, type, name, trigger, state, int0, int1, int2, int3, int4, int5, int6, int7, int8, int9, str0, str1, str2, str3, str4, str5, str6, str7, str8, str9, aistate
Moreover there is: entity(0,"table"): returns a Lua table with all entities in the map.
---
item (not to be confused with






Return a value of an item at the tile position (X|Y): exists, name, type, player, ammo, ammoin, mode, x, y, dropped, droptimer
However if there are more than 2 items at the same position, a table is returned instead.
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Example: M4 & Medkit are lying on the tile (24,54) return item(24,54,"table") --returns true return item(24,54,"table")[1]['exists'] --returns true return item(24,54,"table")[1]['name'] --returns 'M4'

Yet you can still put env_breakable ontop of the walls, or even make them the walls.
I see.


And

Chat thing like that will epic but it'll be complex much also it has too large size

Add respawn function for env_breakable




