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English Beta 0.1.2.0 Suggestions & Ideas

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old Re: Beta 0.1.2.0 Suggestions & Ideas

EngiN33R
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Quote
I wish posts could be stickied so that this one would be.


Okay, voice chat in CS2D:

PROS:
• Better level of communication between players
That's really the biggest thing about it

CONS:
• Voicespam
Solution: mute function
• Kids blabbering into the mic annoying the crap out
Solution: mute function

What else did I miss out?

old Re: Beta 0.1.2.0 Suggestions & Ideas

Yates
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Quote
user EngiN33R has written
Solution: mute function

Who will mute? - Server admin? Would be annoying if that person is not on.
Solution: able to turn mic on and off for all players.
edited 1×, last 15.10.11 06:16:40 pm

old Re: Beta 0.1.2.0 Suggestions & Ideas

Rhox
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Quote
user Yates has written
user EngiN33R has written
Solution: mute function

Who will mute? - Server admin? Would be annoying if that person is not on.
Solution: able to turn mic on and off for all players.


hmm a ignore id function would make it not only for voice chat but a ignore id function would be good with text chat too

old Re: Beta 0.1.2.0 Suggestions & Ideas

Surplus
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Quote
user Yates has written
Solution: able to turn mic on and off for all players.


Nonono...

Client-side muting like in TF2. :3

The con about it is that all ignorants will be asking "how can i mute him blah blah blah"

old Re: Beta 0.1.2.0 Suggestions & Ideas

Apache uwu
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Quote
I suggest actually--->

imageset

Take an existing image and change the image's image location.

ex.

1
2
3
myimage=image("gfx/lol.gfx",0,0,0,0)
--wait a few moments
imageset(myimage,"gfx/lol.gfx")

old Re: Beta 0.1.2.0 Suggestions & Ideas

EngiN33R
Moderator Off Offline

Quote
user Yates has written
user EngiN33R has written
Solution: mute function

Who will mute? - Server admin? Would be annoying if that person is not on.
Solution: able to turn mic on and off for all players.


There are two solutions to the problem you've provided, one of which has already been mentioned by PartyPooPer.

1. Global muting via console/rcon
2. Client-side muting via Esc menu

user Surplus has written
The con about it is that all ignorants will be asking "how can i mute him blah blah blah"


That's not really a con, for if it is then all the people asking 'give lazor plox' is a con of the Laser weapon. So no.

user Kel9290 has written
client-side lua?


I do believe that has been explicitly mentioned numerous times before, and I do believe that the answer remains unchanged: no.

old Re: Beta 0.1.2.0 Suggestions & Ideas

DevGru
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Ok, it's ok if some of my ideas are not gonna be in the next cs2d. But my only wish is smgs should be stronger because on cs games they have fast firing rate and stronger.

old Re: Beta 0.1.2.0 Suggestions & Ideas

bloodnest123
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Quote
Idea :

Add freaking hot keys to the editor

ie.

Z - Sprites

X - Tiles

C - Transparency

V - Shading

Macro keys settings (For these each entity or tile added to the macro menu will be highlighted on the normal editor menu)

ie.

F1 - Tile 1337

F2 - Dynamic Wall

F3 - Sound

Makes map making so much easier..

old Re: Beta 0.1.2.0 Suggestions & Ideas

bloodnest123
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user Bowlinghead has written
You can use [CTRL]+[C] to copy something (Like a macro) and [CTRL]+[V] to past.

So you can make every entitie what you want.


I don't even think cs2d supports that..but anyways what I mean is a button where we can assign on different macro entities speeding up map making.My average map (includes over 50 entities) making schedule is 2 days (pausing not included/planning included)

Add a macro key and you will get results in a nutshell.

old Re: Beta 0.1.2.0 Suggestions & Ideas

Starkkz
Moderator Off Offline

Quote
Lua function "setPlayerAlpha" to turn player's color in a scale of (0 to 1).

1
setPlayerAlpha(id,alpha)

So when alpha is 0, the player is completely hidden.
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