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English Beta 0.1.2.0 Suggestions & Ideas

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old Re: Beta 0.1.2.0 Suggestions & Ideas

DC
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yeah bots can kill NPCs but their AI script doesn't tell them to do so.

bots are made for standard maps only. they simply don't care about NPCs. they also don't care about turrets. but you could rewrite their Lua script to change that.

old Re: Beta 0.1.2.0 Suggestions & Ideas

robed
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i really have the loadest idea

DC@

very usefull

•you can move the dynwall tile to tile
•microphone speacker
•camera or videocamera info_camera
what info_camera can do??
1.)first you can trigered them when using start or move or delay and it will show the current position of the camera where you put in editor with no fog in game
2.)like in de_dust it will show you ur primary obkectives and can show you what to do???

•map overview in spectating
• command that can make somoene into vip if you can because you said its hardcoded
•construction mode can have the garrysmode weapon spawner and tool gun
•amazing animated hud and background for cs2d cmd D

old Re: Beta 0.1.2.0 Suggestions & Ideas

Yates
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user robed has written
•camera or videocamera info_camera
what info_camera can do??
1.)first you can trigered them when using start or move or delay and it will show the current position of the camera where you put in editor with no fog in game
2.)like in de_dust it will show you ur primary obkectives and can show you what to do???


1)

•Trigger_Move
Name:
Trigger: msg1

•Env_Message (This should be it, or Func idk)
Name: msg1
Trigger:
Msg: Player spotted at ...

2)

•Trigger_Start
Name:
Trigger: msg2

•Env_Message
Name: msg2
Trigger:
Msg: T's must ... Ct's must ...

old Re: Beta 0.1.2.0 Suggestions & Ideas

united
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user robed has written
•map overview in spectating

That's a pretty good idea, make it like it's on cs1.6: when you're dead, in one of the specmodes, you can see the full map overview, the players (as icons) moving and the bomb, maybe also add dropped weapons/stuff?

old Re: Beta 0.1.2.0 Suggestions & Ideas

Yates
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Would lagg a lot + How are you going to see the whole map? The map would be tiny on your screen.
You can use the minimap to see the layout, just up to you to move around.

old Re: Beta 0.1.2.0 Suggestions & Ideas

Infinite Rain
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I think that is Dc must add
1 {obj_vachile

sprite:?
max speed:?

when u press e on it u cna controlls it }

2 {obj_platform

Start moving: Left, Up, Right, Down

players on this platform move like platform

it can be rotated by trigger_platform_move (
     move left, right, up, down
)
it can be teleported by trigger_platform_teleport (
     x (tiles), y(tiles)
)

}
edited 1×, last 10.05.11 09:46:41 pm

old Re: Beta 0.1.2.0 Suggestions & Ideas

united
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user Yates has written
Would lagg a lot + How are you going to see the whole map? The map would be tiny on your screen.
You can use the minimap to see the layout, just up to you to move around.

Won't neccesarily lag. And no, the map wouldn't be tiny, you could use the "import map as image" image in a scale of, say, 4:1 or 6:1.

old Re: Beta 0.1.2.0 Suggestions & Ideas

J4x
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I got some ideas too:

> customisable npc via lua scripts
>An option to make npcs attack only cts/t or other npcs
> Changeable weapon names, like sv_weapon "name"
edited 1×, last 10.05.11 11:03:25 pm

old Re: Beta 0.1.2.0 Suggestions & Ideas

KimKat
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user J4x has written
I got some ideas too:

> customisable npc via lua scripts
>An option to make npcs attack only cts/t or other npcs
> Changeable weapon names, like sv_weapon "name"
Indeed. Personally I like the last two suggestions most definitely, but the last one would require something that I've described below...

cs2d cmd sv_weapon id "name"
The server command in theory would dynamically change each weapon name by typing in the weapon ID of respective weapon and the name for it. Resetting to the default value for it would be through the command which is shown below.

cs2d cmd sv_weapon id ""
To apply the default weapon's name again.
I like the idea and hope some do too.

A CS2D example of how it could look like would be...

cs2d cmd sv_weapon 35 "CheyTac Intervention M200"
That would change the AWP into a famous sniper rifle called CheyTac Intervention M200. I mean that would also satisfy the needs of the skinners and players alike. They'll all be happy I'm sure.

old Re: Beta 0.1.2.0 Suggestions & Ideas

itsoxymoron
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user J4x has written
I got some ideas too:

> customisable npc via lua scripts
>An option to make npcs attack only cts/t or other npcs
> Changeable weapon names, like sv_weapon "name"


•change the name of the weapon is a good idea, but also a bad idea

•Example: if you have already a .txt with all names changes,and replace for another .txt [eg. downloaded gun skin] you lose the others names,..

•I think the weapons should have the .txt separate,one by one

old Re: Beta 0.1.2.0 Suggestions & Ideas

J4x
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Yo are insane! Do you like DC to make 84 different .txt files? the weapons will be changeable with a command not with a .txt file

old Re: Beta 0.1.2.0 Suggestions & Ideas

KimKat
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I got a solution for user itsoxymoron's problem, a method that could be used to set all the values at once. It's simply by creating a configuration file called (i.e. weapon_names.cfg) with the values from the quote below inside of it.

weapon_names.cfg has written
sv_weapon 1 "Pistol #1"
sv_weapon 2 "Pistol #2"
sv_weapon 10 "Shotgun #1"
sv_weapon 11 "Shotgun #2"
Also make sure the server executes the configuration file weapon_names.cfg through the "autoexec.cfg" file that can be found at CS2D's sys folder.

I think you could even put the values straight into autoexec.cfg without any further problems. That's a simple solution for you. As each time CS2D starts up these values are set so each weapon would have dynamically changed names by doing these steps.

Please note: this is only a suggestion that has not yet been implemented, it's just awaiting approval or even disapproval. Hopefully DC could implement this.

old Re: Beta 0.1.2.0 Suggestions & Ideas

itsoxymoron
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user J4x i'm not insane, its only an Idea!

user KimKat

Awesome Solution

Edit: no,..i dont want DC make 84 .txt files ,i said,
"its an idea/example"

Edit2:

I have question,..can we make skins with "weapon name"?

because,..if we make skin and, the skin have the .cfg , what we gonna do if we replace the cfg. file with the others names?
edited 3×, last 11.05.11 01:43:02 am

old Re: Beta 0.1.2.0 Suggestions & Ideas

J4x
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im saying insane because you want that dc make 84 different .txt files..

EDIT: Just make a backup before downloading any other file.
edited 1×, last 11.05.11 01:44:47 am

old Re: Beta 0.1.2.0 Suggestions & Ideas

KimKat
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user itsoxymoron has written
I have question,..can we make skins with "weapon name"?
No, what I ment was that generally the weapon name or names that are set by the cs2d cmd sv_weapon id "weapon name" command would just make the weapon name appear when you kill a enemy player in CS2D, just like any other. But still it would be possible to display the images for death notices although the original weapon name is replaced dynamically in order to achieve this effect (perhaps the possibility to add custom image death notices for Lua scripted weapons of the customkill I would like that alot). The graphics designed by skinners could just apply the great effect of the weapon being and actually becoming that weapon you're trying to implement. I hope you understand me on that part.

I'll give you some examples...
M4A1 changes it's name to M16 through the above command.
M4A1 weapon graphic is changed to appear as a M16 for CS2D.

The result:
M16 weapon replaces the M4A1 "dynamically" that means it's given some sort of a "nickname" sort of say, it's difficult to explain but hopefully you know what I ment.

old Re: Beta 0.1.2.0 Suggestions & Ideas

itsoxymoron
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user KimKat has written
user itsoxymoron has written
I have question,..can we make skins with "weapon name"?
No, what I ment was that generally the weapon name or names that are set by the cs2d cmd sv_weapon id "weapon name" command would just make the weapon name appear when you kill a enemy player in CS2D, just like any other. But still it would be possible to display the images for death notices although the original weapon name is replaced dynamically in order to achieve this effect (perhaps the possibility to add custom image death notices for Lua scripted weapons of the customkill I would like that alot). The graphics designed by skinners could just apply the great effect of the weapon being and actually becoming that weapon you're trying to implement. I hope you understand me on that part.

I'll give you some examples...
M4A1 changes it's name to M16 through the above command.
M4A1 weapon graphic is changed to appear as a M16 for CS2D.

The result:
M16 weapon replaces the M4A1 "dynamically" that means it's given some sort of a "nickname" sort of say, it's difficult to explain but hopefully you know what I ment.



Good Bro,..Thx a lot
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