-mp3-s7yL3- has written
Thanks Torque. Maybe they understand now, lol.
No, we still don't understand
I don't see any diference between average, fast and slow. But if Sugar is right, then everybody should put it on slow, because we'll be 1/3 times harder to kill .
Torque has written
If it doesn't change a thing, how come these players noticed it? How come I notice it? How come sugar notices it? (Talking about the previous version now)
posibles options:
1) noraml day playing cs2d, someone of your friends or a respected player enters and says "hey, go to options-net and change average to fast, it will make you move smother" - as a friend or respected player tolds you, you just changed and belived that
2) you saw those 3 options and you thought "Fast conection = less lag". end of the history.
3) looking for a way to reduce lag, you found this (change from average to fast). Changed and done
Mayby it worked in a previous version, but not now.
Torque has written
Reading that just made me angry. DC is very certain about the things he knows, or thinks he knows, and that is a good thing. But creating cs2d did not make him omniscient.
That is true, he isn't omniscient, but he know everything about Cs2d, he knows what is working, how it works, what was replaced/changed, what is now obsolet, etc.
@Sugar btw, using slow or average isn't unfair because you can change that option too. Something unfair is when you don't have the same resources of the enemy (like figthing with someone who uses the equip command, but you can't use it)