rota = 0
addhook("attack","npcyx")
function npcyx(id)
if (weapon==86) then
parse("spawnnpc "..typea.." "..x.." "..y.." "..rota)
end
end
sorry i am still a noob in lua.
what i did wrong =( ?
edited 1×, last 07.03.11 09:54:14 pm
Scripts
my classes script |need help
my classes script |need helpplayer(id,"value")
typea = 1
rota = 0
addhook("attack","npcyx")
function npcyx(id)
if (weapon==86) then
parse("spawnnpc "..typea.." "..player(id,"tilex").." "..player(id,"tiley").." "..rota)
end
end
palyer(id,"value")
addhook("projectile","npcyx")
function npcyx(id,weapon,x,y)
if weapon == 86 then
parse("spawnnpc 1 "..player(id,"x").." "..player(id,"y").." "..0)
end
end
addhook("projectile","npcyx")
function npcyx(id,weapon,x,y)
	if weapon == 86 then
		parse("spawnnpc 1 "..x.." "..y.." "..player(id,"rot"))
	end
end
addhook("projectile","npcyx")
function npcyx(id,weapon,x,y)
	local x = player(id,"x") +1
	local y = player(id,"y") +1
	if weapon == 86 then
parse("spawnnpc 1 "..x.." "..y.." 1")
end
end
addhook("projectile","npcyx")
function npcyx(id,weapon,x,y)
	if weapon == 86 then
		parse("spawnnpc 1 "..math.floor(x/32).." "..math.floor(y/32).." "..player(id,"rot"))
	end
end
player(id,"x") +1
player(id,"tylex") +1
player(id,"y") +1
player(id,"tiley") +1
addhook("projectile","npcyx")
function npcyx(id,weapon,x,y)
	local x = player(id,"x") +1
	local y = player(id,"y") +1
	if weapon == 86 then
parse("spawnnpc 1 "..x.." "..y.." 1")
end
end
addhook("projectile","npcyx")
function npcyx(id,weapon,x,y)
local xx = math.floor(x/32)
local yy = math.floor(y/32)
if weapon == 86 then
parse("spawnnpc 1 "..xx.." "..yy.." 1")
end
end