Forum

> > CS2D > Scripts > Zombies Incoming Development (info in 1st message)
Forums overviewCS2D overview Scripts overviewLog in to reply

English Zombies Incoming Development (info in 1st message)

128 replies
Page
To the start Previous 1 2 3 4 5 6 7 Next To the start

old Re: Zombies Incoming Development (info in 1st message)

StirlizZ-Fapicon
Super User Off Offline

Quote
Thx, It can beat the current Zombie Plague script. But there is one problem: our script is too hard to adding new items, changing current items, zombie classes. Our script got many files and sfx/gfx. Soon we planning to cut sounds/images and make special lists of items, classes.

Script with all files is very big: 1.0 MB!


I repeat more detail:


Flare grenade
Make big flare at choosen position. You can change flare`s color, sizes, life time, under/over player and hardness of light.
IMG:https://xmages.net/storage/10/1/0/9/a/thumb/thumb_f6b2aec5.jpg


Napalm grenade
Fire up all zombies in some radius. Hurt them and mark them in night. You can change radius of explosion, fire time and damage.
IMG:https://xmages.net/storage/10/1/0/9/a/thumb/thumb_c4d932d7.jpg


Frost grenade effect
Freeze all zombies in some radius. Stop them and mark them in night. You can change radius of explosion, freeze time and their speed when freeze.
IMG:https://xmages.net/storage/10/1/0/9/a/thumb/thumb_ee92e0ad.jpg



Thx to King!
edited 1×, last 23.09.15 01:11:13 am
To the start Previous 1 2 3 4 5 6 7 Next To the start
Log in to reply Scripts overviewCS2D overviewForums overview