1
2
3
4
5
6
7
2
3
4
5
6
7
addhook("hit","kill")
function kill(id,source,weapon,hpdmg,apdmg)
local b = tile(x,y,"property")
if b== obstacle then
return 1
end
end
addhook("hit","kill")
function kill(id,source,weapon,hpdmg,apdmg)
local b = tile(x,y,"property")
if b== obstacle then
return 1
end
end
TileMaterial = {
[0] = "Soundless",
[1] = "Wall",
[2] = "Obstacle",
[3] = "Wall (No Shadow)",
[4] = "Obstacle (No Shadow)",
[10] = "Dirt",
[11] = "Snow",
[12] = "Step",
[13] = "Tile",
[14] = "Water",
[15] = "Metal",
[16] = "Wood",
[50] = "Deadly - Normal",
[51] = "Deadly - Explosion",
[52] = "Deadly - Toxic",
[53] = "Deadly - Abyss"
}
addhook("movetile","breath")
function breath(id,x,y)
local z = tile(x,y,"property")
if z==14 then
timer(1000,"parse","slap "..id)
end
end