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addhook("movetile","breath") function breath(id,x,y) if tile(x,y,"property") == "water" then timer(1000,"parse","slap "..id.." 5") end end
edited 3×, last 27.01.11 10:18:37 pm
addhook("movetile","breath") function breath(id,x,y) if tile(x,y,"property") == "water" then timer(1000,"parse","slap "..id.." 5") end end
TileMaterial = { [4] = "water" } addhook("movetile","breath") function breath(id,x,y) if tile(x,y,"property") == 4 then timer(1000,"parse","slap "..id.." 5") end end
[4] = "Obstacle (No Shadow)"
TileMaterial = { [14] = "water" } addhook("movetile","breath") function breath(id,x,y) if tile(x,y,"property") == 14 then timer(1000,"parse","slap "..id) end end
addhook("movetile","breath") function breath(id,x,y) if tile(x,y,"property") == 14 then timer(1000,"parse","slap "..id.." 5") end end
timer(1000,"parse","slap "..id.." 5")
timer(1000,"parse","slap "..id)
timer(1000,"parse","slap "..id.." 5")
timer(1000,"parse","slap "..id)
timer(1000,"parse","slap "..id.." 5")