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English Half-Life 2D

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old Re: Half-Life 2D

J4x
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Quote
Yeah i know it works with miliseconds if that is what you mean.

old Re: Half-Life 2D

Starkkz
Moderator Off Offline

Quote
Oh, i'm forgeting it requires this script:
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function Millisecs()
	return os.clock() * 1000
end

CS2D_Timer = {}
Timer = {}
addhook("always","onAlways")
function onAlways()
	for k, v in pairs(CS2D_Timer) do
		if CS2D_Timer[k].delay - Millisecs() <= 0 then
			local p = CS2D_Timer[k].params
			CS2D_Timer[k].func(p[1],p[2],p[3],p[4],p[5],p[6],p[7],p[8],p[9],p[10],p[11],p[12],p[13],p[14],p[15])
			CS2D_Timer[k] = nil
		end
	end
end

function addtimer(delay,func,params)
	table.insert(CS2D_Timer,{delay = Millisecs() + delay,func = func,params = params})
end

To make it work

old Re: Half-Life 2D

useigor
User Off Offline

Quote
I think, maybe:
snowball -> spore(green), launcher -> sprite.


Grenade can push off from the wall, but Snowball - cant (push off from the wall).

IMG:https://s47.radikal.ru/i116/1104/3d/357d8a415474.png

old Re: Half-Life 2D

Cert
User Off Offline

Quote
In how much time be finished?
I cant wait for this
Cookieez :d cookie

old Re: Half-Life 2D

Starkkz
Moderator Off Offline

Quote
Valve 2D?, Are you joking?. I was trying to make some games with BlitzMax but i have problems with remote sockets.

Edit: Guys i have to tell you, i finished the HoundEye succesfully without errors.
edited 1×, last 03.05.11 03:19:01 am

old Re: Half-Life 2D

Phenixtri
User Off Offline

Quote
No Valve 2D is just are little group for those of us developing valve based 2D games. Primarily atm we are just CS2D moders.

Also good news about the hound eye. A vid & or DL link would be great.
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