But when a player joins my server, he start downloading the files, and when he finishes it, he disappear from the server and everyone who's playing got kicked by ping too high. I think it's certainly this new CS2D bugged version. The old one had no lag, my server could support 14 players with ping 40~20, and on this version, player enter and got kicked instantly... If it isn't the new CS2D version, what is it? Can someone help? o.0
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CS2D General Server EXTREME LAGGEDServer EXTREME LAGGED
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But when a player joins my server, he start downloading the files, and when he finishes it, he disappear from the server and everyone who's playing got kicked by ping too high. I think it's certainly this new CS2D bugged version. The old one had no lag, my server could support 14 players with ping 40~20, and on this version, player enter and got kicked instantly... If it isn't the new CS2D version, what is it? Can someone help? o.0
one crucial setting for transfers is transfer_speed
using a too high value there can lead to what you just described.
Mine is 35, i've changed it. But i don't remember the default value.
@DannyDeth, the Brazilian internet isn't that bad, it's the cables that transmit, on the U.S.A. the default cable is the "Optic-Fiber" one (or "Fiber-Optic", i don't know :p).
And the Brazilians are lagged only on the "gringo" servers (the other country ones), and i know that
However, if i could go to U.S.A. some day, maybe i could live better (on security and internet therms)
Joaopcvcastro has written
@DannyDeth, the Brazilian internet isn't that bad, it's the cables that transmit, on the U.S.A. the default cable is the "Optic-Fiber" one (or "Fiber-Optic", i don't know :p).
Well, I know what you mean. I live in South Africa which is not exactly an advantage. Every part of the world is connected to us by under-sea cables which means the internet is prone to going out for weeks on end, and then once it's fixed it lags all the way up to 20 seconds. Damn first-world countries get all the good computer shit
Moreover I would never move to the U.S.A, more likely to England or Germany or some other European country, America ain't my piece of cake, lol.
So... the number that must be on transfer_speed is 20?
Joaopcvcastro has written
Wow, i shouldn't like to live on Africa, you know.. what the television shows.. But i love the Chinese architecture, but anyways... if im planning to make Game Design and programming i may surely go to U.S.A.
So... the number that must be on transfer_speed is 20?
So... the number that must be on transfer_speed is 20?
Doesn't this thread about any problem ? Then why you are asking about countries ?
Joaopcvcastro has written
Dude! China is not in Africa! and i think africa is great continent to live Wow, i shouldn't like to live on Africa, you know.. what the television shows.. But i love the Chinese architecture, but anyways... if im planning to make Game Design and programming i may surely go to U.S.A.
So... the number that must be on transfer_speed is 20?
So... the number that must be on transfer_speed is 20?
Joaopcvcastro has written
What's a good number to put on server transfer?
the default value is 25 (go to new game -> more settings -> select "transfer_speed" and click default).
which value is best.. hard to tell... depends on the number of players on the server and especially the available upload speed for the cs2d server.
you should be rather safe if you use half or less of the upload bandwidth for transfers.
so if you run one cs2d server (and nothing else which needs bandwidth) on a system which has for example a max. upload speed of 50 kilobyte per second then 25 should be okay. 25 should also be okay for most DSL connections.
but if you are using something slower (like ISDN) then you should go down to.. like... probably 5 or even less (you actually shouldn't host with ISDN or dial-up)
and be careful:
the value expected by CS2D is kiloBYTE per second.
many programs show transfer speeds in kiloBIT per second. 8 kiloBIT per second = 1 kiloBYTE per second. you shouldn't confuse those.
My server not lag as much now in this new CS2D this new dedicated fills the bag closing all the time it did not happen, because now the case?
DC, thanks, now the player pings are normal
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