Construction Mode:
-Super turret & Generators:
*A powerful turret that can lauch missles or Grenades, with a reload time of 10 seconds (1 Missle/Grenade per reload).
*The turret need to be powered by 1-2 energy generators, which cannot be placed more than 2 tiles away from the turret.
*Only one turret can be placed at a time and it cannot be upgraded.
*When the "E" key activated near the turret, it changes between launching grenades/missles.
*The turret has 50+ life points comparing to the normal turrets.
*The turret/generators need 10-15 seconds to build up.
-Zombie Mode:
-Mutation:
*If the survivor loses 80% of the lifepoints due to zombie attacks, the player will slowly lose HP till the player's death, becoming a zombie.
*The player can heal himself, preventing the mutation.
-Standard Mode/Team Deathmatch:
-Player "pin-down" and healing:
*Like in Modern Warfare 2, if the player loses 80-90% of his hp, some kind of special shield will be granted to him, making him resist enemy fire for 10-15 seconds.
*Other allied players can heal him by pressing "E" near the pinned down player.
*If the player is not healed in time, he dies.
(PS: i don't have MW2, but i've seen alot of videos.)
-Deathmatch:
-All weapons allowed:
*When in Deathmatch mode, Terrorist and Counter Terrorists will be able to buy any weapon.
(Example: the T can buy weapons like the M4A1 or the FAMAS, while the CT can buy weapons like the AK47 or the GALIL).
I know these ideas seem a bit complex, although they can expand the gameplay, imagine the possibilities!
Awaiting responses.
Exoleader