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CS2D General AWP or ScoutPoll
AWP or Scout?
Only registered users are allowed to vote
AWP | 48.78% (60) | |
Scout | 36.59% (45) | |
Niether | 4.88% (6) | |
I sux at sniping. | 9.76% (12) |
123 votes cast
a sniper doesnt need speed or reload time. a sniper can kill someone with his tactic, he doesnt need more advantages.
Voted awp, because it is a SNIPER weapon, not like a only scoped rifle like scout.
vucgy92 has written
AWP Scout
power- 10-------------8 (no kevlar instant kill 2xZoom)
weight- 0 (10 is light)--10(so light like knife)
recoil- 0 (10 is auto)--8 (omg so fast its like auto sniper)
reload- 0 (10 is fast)---7 (realy fast for a sniper)
all- 10-------------33(lol )
awp:powerfull but it doesnt justify the other stats(sucks)
Scout:powerful and fast fire rate 2shoot kill (OWERPOWERED)
ps. i would like if this would be changed in the next version or make scout price 9000$ thats balanced enough
power- 10-------------8 (no kevlar instant kill 2xZoom)
weight- 0 (10 is light)--10(so light like knife)
recoil- 0 (10 is auto)--8 (omg so fast its like auto sniper)
reload- 0 (10 is fast)---7 (realy fast for a sniper)
all- 10-------------33(lol )
awp:powerfull but it doesnt justify the other stats(sucks)
Scout:powerful and fast fire rate 2shoot kill (OWERPOWERED)
ps. i would like if this would be changed in the next version or make scout price 9000$ thats balanced enough
9000? how in the hole frigging world did you get that stupid? What idiot whould give 9000 for a stupid scout? All knows that awp is best. Just because scout is faster, it's not better. Awp has much more damage, and aims perfectly. Scout can shoot wrong sometimes, if u have noticed it. AWP allways go straight.
and I'm doing good with awp without camping at all. awp is more manish and more exciting
ps: scout Does always shoot straight
I didn't choose it for the 1-shot-kills on non-kelvar's , But because I'd prefer Tactics over Shooting the shit out of everything and the Scout is the Tactical Sniper rifle , AWP is fine , But since i suck at Percision shots , No AWPs for me
Wriggle has written
Scout
I didn't choose it for the 1-shot-kills on non-kelvar's , But because I'd prefer Tactics over Shooting the shit out of everything and the Scout is the Tactical Sniper rifle , AWP is fine , But since i suck at Percision shots , No AWPs for me
I didn't choose it for the 1-shot-kills on non-kelvar's , But because I'd prefer Tactics over Shooting the shit out of everything and the Scout is the Tactical Sniper rifle , AWP is fine , But since i suck at Percision shots , No AWPs for me
Yeah missing means pretty much death if you're awping. unless you're a noob and you camp
martis67 has written
im with scout better than awp.Scout faster shot than awp.
The scout is such a stupid and broken weapon. You are better with the scout because it shoots faster, thus making you hit targets more often. OBVIOUSLY.
it's a 2 hit on armor, and AWP is 2 hit as well (75 damage per hit with AWP.) 50 with scout.
All people do now in Construction is just camp with a scout. Thats how you get a good score.
It actually takes a bit of skill with a Scout, you need to be able to actually hit the people first of all and second of all the Scout can easily be combatted by people running in circles around you with a knife, that is unless you are aimbotting, it's impossible to aim at someone like that otherwise. Just yesterday I did that, he left the game after being killed like that about 12 times in a row, lol. But I still think the scout is better
Wriggle has written
it does. in normal (like dust) you might have enough time to shoot again.Camping doesn't reduce The suicide that comes when you miss the AWP , it's just simple : You fire it , you miss someone , he turns towards you and fires a Truckful of bullets at you
in construction most "awpers" are camping behind shitload of turrets and have armor and they just run to safety every time when they get hit
Visual: It has a shorter barrel therefore they won't see you as faster as they enter your screen compared to the AWP.
Weight: It is the most light-weight rifle, or sniper rifle for that matter, making you capable of dodging enemy fire + shooting back in ways other sniper users cannot possibly do, in close-combat or open areas.
Cost: $2750, making it the cheapest rifle after the Galil. Considering the deadly capabilities of this weapon, the cost is an incredible advantage compared to the AWP. You can have easy access to it, even in money-tight situations.
Reload Time: Extremely fast. This factor combined with its light-weightness and rate-of-fire makes it the only sniper-rifle capable of taking on enemies in open areas or non-sniper friendly areas while retaliating back at them (however the AWP is a 1-shot guaranteed kill even if they have kevlar, with the Scout you need to hit twice).
Range: 350, slightly less then the AWP, however not important in most cases unless playing in a huge custom map with long, long, long corridors.. which is unlikely.
Damage: 45, 50, 100. Less then the AWP. You are able to one-shot kill an enemy without kevlar protection, if they do have kevlar, it will always be atleast 2 shots zoomed in 2x times (unless they have low HP). It's a great support weapon by lowering your enemies' HP down and scaring them from entering Scout fire, however an AWP hit is a guaranteed kill, while if Scout an enemy he can still get away.
Ammo: 10/60
Rate of Fire: 75 rounds per minute. It is faster then the AWP obviously, and this factor compensates for its lack of damage (compared to the AWP), it can create cover an entire corridor or close-areas by spraying bullets, impossible to do with an AWP, so this is makes it a great support/defending weapon for your team.
AWP
Visual: It has a longer barrel therefore your enemies will see you a bit faster (and therefore have a faster reaction speed) as they enter your screen.
Weight It is the most heaviest weapon together with the M249 Machine Gun, making it neccesary to use the map layout and obstacles well in order to survive. In open space Scouters will have a higher chance to survive because they can retaliate, with the AWP you'll most likely be a sitting duck.
Cost: $4750, a very expensive weapon, all for the sake of the one-hit kill it can give you, if you suck you're basically doing your team nothing good by wasting alot of money and not getting kills. The price is a risky trade-off, but in a professional's hands always worth it.
Reload Time: The long reload time can be your worst nightmare if on a tight situation. Reloading in bad situations is enough for your enemy to pump you full of bullets. Either reload in safe/good moments, or switch to your handgun and fight off your enemy. The Scout has the luxury of reloading very fast, making it capable of still fighting back without needing to switch to a pistol (however it's still a sniper, a Scouter still needs to aim well or get slaughtered by a rifleman). On the other hand, because of this snipers' low rate-of-fire, you will not be reloading alot in one round, unless your shooting and missing alot!
Range: 400, slightly longer then the Scout, however not important in most cases unless playing in a huge custom map with long, long, long corridors.. which is unlikely.
Damage: 50, 65, 150. This the trademark of the AWP, its damage.. You give yourself alot of disatvantages such as alot of money, heavy-weight, high reload time, and worst of all a low rate of fire, all in sake for the damage this weapon causes. A professional can rack up kills with this weapon, however remember you should do what's best for your team. If you miss everything your doing your team no good and should switch to a Scout in order to compensate for your lack of aim. Remember that you don't always need to double-zoom to get your kill, if your not confident you could always just not zoom (or zoom 1x) and hurt your enemy badly in order for your teammate to finish him off (or you with you a pistol). No matter if your enemy has 100HP and 100kevlar, fireing an AWP fully zoomed is a kill.
Ammo: 10/30
Rate of Fire: The slowest rate of fire of any weapon, this is the price you will have to pay (and $4750) together with heavy-weight to boot in order to get access to a 1-shot killing machine. Contrary to the Scout, you will have so less if not zero chance to survive/fight back in open areas because of this factor and its heavy-weight.
---
There are more advantages to the Scout then there are to the AWP, yet the AWP is more popular and widely-used by most snipers, you know why? All the bad statistics and negative factors the AWP comes, together with $4750, is something alot of people are willing to trade for in order to get a one-shot killing sniper.
bad aim / enemy is good dodger / money-tight situation or low budget / supporter or tactical position for your team:
GET THE SCOUT
good aim / enemy is bad dodger / enough money (also for future rounds, incase you die you have will have no money left, etc.):
GET THE AWP
However, in the end it all ends down on the individual's taste and preferences and experience he has with each weapon. Scout is a very dangerous weapon, however most people simply do not know how to use it very well, overextending themselves because of the light-weightness and bad aim are things that get them killed.
Anyway, experiment with each weapon and see what fits you best.
edited 1×, last 23.12.10 03:59:23 am
vucgy92 has written
make scout price 9000$
$9000, What an idiot. The most expensive gun in CS:2D is the M249, yet it's the crappest gun. Scouts are very cheap & easy to use. AWP is much more expensive, & I don't recommend people who cant snipe to use AWP.
DannyDeth has written
I love the AWP and the Scout equally, in the older versons of CS2D ( before the super supply was added ) i used to own people beore they could shoot back. But the days of scout pwnage are over as the first thing people seem to do now-a-days in Con is build a supersupply and they all get armour rendering the scout harmless ( not completely but u know what I mean ). But the AWP i too slow as well, if they have less than 75 health then ur fine but otherwise they will have plenty of tie to run back to a dispenser.
Well in this situation its better to use a scout as it gets them to 50HP, then you can fairly rapidly shoot out another bullet and kill them. AWP would just get them low and they would run away and recover.
Yeah, i know. But I usually play tactically with another teammate sitting next to me if I am AWPing. Quite often I play in servers where you cannot build super supplies or stuff like that as well. I prefer tactical for-the-team playing more than the solo artist style of most AWpers today