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English Forcing CS2d Traffic Outwards

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old Forcing CS2d Traffic Outwards

Trotskygrad
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So I host a server on my PC (the infamous [CC] RP Server), and I often play on the same PC. However, USGN fails to recognize the fact that I'm logged in because my connection IP (192.168.1.1 (router's address)) dosen't match the IP provided to USGN (my internet IP).

So, does anyone know how to force traffic like this outwards by rerouting traffic from localhost or 192.168.1.1?

old Re: Forcing CS2d Traffic Outwards

Ruirize
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Trot it won't work if you're trying to connect to the same IP + port as you are hosting on, it just don't work like that.

Just edit your script to add a LAN IP check.

if string.math(IPSTRING,"192.168.") then
--STUFF
end

old Re: Forcing CS2d Traffic Outwards

Ruirize
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I happen to know why Trot needs this.

His scripts use USGN for autentication, and he's the admin yet he cannot be the admin.

So shush, Flacko.

old Re: Forcing CS2d Traffic Outwards

Lee
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Your only bet is to reroute the outgoing traffic to an interface that proxies all connections toward usgn.de:36963 with spoofed packets. If you're not willing to do that, try what Ruirize suggested

old Re: Forcing CS2d Traffic Outwards

Trotskygrad
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leegao has written
Your only bet is to reroute the outgoing traffic to an interface that proxies all connections toward usgn.de:36963 with spoofed packets. If you're not willing to do that, try what Ruirize suggested


right. Only problem here is that when I connect to the server on the internet, the server registers a connection from 192.168.1.1, so if I could redirect the packets outwards, it would work.
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