Feel free to add any ideas. Forum
Ideas for full Half Life 2D standalone game
Feel free to add any ideas. ------------------------------------------------------------------------------
sorry for my bad english i hope u can understand it!
I was thinking about the source code but that would b some what time consuming & i want CS2D players to easily play HL2D but then again a indie game has many advantages. also im liking the level transported for the stages & chapter transitions. My original idea (if the game would b a mod) is a map pack listed in order that you could swap out with your old maps to play a complete single player campaign. However this would require custom tile sets & the player would have to save all their old original maps. I'm also making skins with HL sfx & so far i have a HK MP-5A3/M-203 finished & soon i will post it here & on FPSbanana.com My version will be like HL HD mod in that all the original weapons will be included as well as more realistic new weapons that block ops & USMC would have. The flame thrower will have to be modified to fire a beam like the Gluon gun. I will also like to make a new ammo system with different ammo for each gun. I'm also toying with the idea of modifying the scope to each be different depending on the gun as well as allowing the player to look beyond the normal radius view of the player IE U can snipe from a much farther distance. Well thats all for now & ill post links to my MP5 skin here when i post it
edited 1×, last 13.03.10 03:49:30 am
Permission wtf ? u mean some one is already attempting such a mod? & if not than y do i need permission? HL is a trade mark of valve not your clan so in actuality i would need permission from then but since half life is not a black listed game i really need any permission as of what i know. Also about the source code i really dont know since all i know how to make are custom SFX files & skins/sprites. If anyone has any experience with coding & Lua scripts than your more than welcome to join.
P.S. My HK MP-5A3/M-203 (HL MP5) is based of of the MP-5 from end of days & a couple CSS skin models (NOT copy's just same type of gun) I'm also making a Grey version for any fans of the old MP-5. In any case im still gona check out that hl2d clan n see whats up. laters 4 now ppls
EDIT I dont see y i need to have permission since none of u own the HL trade mark nor does anyone to mu knowledge need permission to make mods of HL since its not a black listed game and even if it was id have to ask VALVE not your clan >>
Don't get me wrong im not bashing on u guys nor your mod if you want i can help pitch ideas & skins for your guys version. However my version will have more emphasis on realism since i will not make all the weapons identical to the original HL Example: The human grunt bots will have usable M-249 PARA MGs but will have 100 round box mags instead of 50 like in HLOF. All the USMC weapons will be realistic to their real world counterparts with the addition to some of the original weapons. alien & prototype weapons like the shock roach & Gauss gun will be the same as HL. Basically in my version Their will be campaign mods for all 3 original HL games (HL, HLBS, & HLOF) Their will also be a single deathmatch mode that will include players bots & weapons from all 3 of these games as well. I'm very picky when it comes to accuracy & realism so yea i wont post it until its perfect. I'm also leaning more towards a standalone game instead of a mod now. edited 2×, last 14.03.10 04:03:49 am
Admin/mod comment
Could you please use word wraps to make your post more readable. It's very hard to read it! /TheKilledDeathF***ING.
WANT!
Seriously, it will be good stuff considering CS2D. And for once, please make the shotgun not-overpowered for a change. Maybe counteract it with less ammo/level, or just plain delay its introduction somehow. And the crossbow is guaranteed to be OP when projectiles keep traveling past your radius of sight and kill whatever's there.
about the monsters.... go on www.moddb.com/mods and check cs2d mods...you will find my mod and look at the screens you will see that i already created monsters! all my work

Go to my page: www.hl2d.clan.su
We hold the clan...
We build Half-Life 2D!
We work everyday making our mod better and better learning lua...
Not only i work on HL2D.... Wolf633 also creates HL2D in C++
NTD has written
(...)
Not only i work on HL2D.... Wolf633 also creates HL2D in C++
Not only i work on HL2D.... Wolf633 also creates HL2D in C++
I see that those projects are enough.
Now a little bit of info on how I want to make HL2D. For starters there will be more animations in players & monsters for starters. Each player & monster will also have its own legs instead of a universal black set like in CS2D. There will also be vehicles that move smoothly & the player is capable of riding on then (IE HD trams, trains, fright cars, Abrams tanks, Bradly APCs, Cars, Exc.). Players will be able to both jump & crouch & this will be most difficult to do with out any major bugs. when the player jumps they will be able to jump on top on obstacles & from obstacles jump on to walls. Too keep players from jumping over walls into areas they they shouldn't there will be new high wall tiles & dynamic wall options. These walls are more or less like CS2D walls but with a slightly larger shadow & players will not be able to jump over them. When a player crouches behind a obstacle it will protect them from direct weapon fire IE bullets, lasers, gluon gun, Gauss gun, shock roach, Exc. However the player is vulnerable to grenades, explosives, & any other weapon that is fired at an angle that could go over the obstacle IE a grenade launcher can still damage or kill whatever is behind a sandbag wall for example. human grunts will have night-vision & BM security & HEV players will have a flashlight. As I said before player will be able to see beyond their normal area when they have a crossbow or sniper rifle. To understand what I mean go to stickpage.com & look up stick strike in games. play it & use the sniper rifle & u will be able to see how u can zoom in while sniping from a distance. As for the shotgun it will be a SPAS-12 like in the HL HD mod however it will have 7 rounds per mag & will have 2 modes of fire (Both pump action & semi auto). Ill try my best to balance its damage so its not a cheap boom stick like in CS2D. Also the SPAS will not be the only shotgun. The USMC grunts will be using Beneli M-1014s & Mossberg 590A1s. only BM security NPCs will be using the SPAS since its not used by the Marine Corps nor any other US military forces as far as I know. edited 2×, last 18.03.10 12:32:11 am
Admin/mod comment
OMG, you won't get it. Please use word wraps, paragraphs etc to make your text being easier to read. /TheKilledDeathyou sure you can do this?
On another note here is my MP-5A3/M-203 skin that I was talking about.
http://www.unrealsoftware.de/files_show.php?file=889
It My 1st skin Ive posted anywhere but its certainly not the 1st ive made. Im currently working on a larger & more detailed buy menu pic. As you can see im very picky about details & I try to add as much as possible. It also based of the MP5 from the movie end of days. Since I want my game to be realistic i chose not to make it gray like in the original HL. I will however make a gray version if some one requests it BTW im sorry about the fact I have no in game pics since im currently using a different skin for my MP5 (My own made Killzone Helghast rifle btw
). Check this out: Half-Life 2D and see what we created already!
It worked out pretty well, but I kinda got bored on it.
http://img695.imageshack.us/img695/6247/cs2dwithpython.png
http://img33.imageshack.us/img33/6356/cs2dengine.png
http://img440.imageshack.us/img440/4571/cs2dgame.png
If you want to continue with this, just give me a pm..
Ideas for full Half Life 2D standalone game
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Ideas for full Half Life 2D standalone game
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