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old Re: Super Hero 2D Suggestions (V1)

dENd
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Trapper:
It should be like a invinsible gate field but when a enemy steps on it he freezes for 10 sec(depends on lvl)YOU CAN PLANT ANOTHER ONE AFTER THE OLD ONE IS ACTIVATED

delay after activation 15 sec
Price:3
Trigger:By enemy player
Swinger teleport:
A small about 8pix lvl1 16 pix lvl2 24 pix lvl3 32pix lvl4 and last level lvl5 allows you trough wall teleport

delay no delay
Price:5 (due to wall teleport)
Trigger:Right swing (we dont want a speedhacker)

Stealer:
On knife swing he takes exp,ammopacks,even hero points

Delay Only on luck (5% chance)
Price:5-7
Trigger:Left swing on own team,right on enemy team (Bigger chance on enemys 30%)

Spawner;
Spawns enemy weapon after enemy was killed by player

Delay On 3 or 2 kill (depends on lvl)
Price:5
Trigger:Enemy kill

Fastbuild:
A fastbuild for a small amount time which depends on time

Delay On Roundstart
Price:3-5
Trigger:In INVENTORY MENU

Ive got a lot more ideas
Conntact me :
- Email address (only visible with login) -

old Re: Super Hero 2D Suggestions (V1)

SQ
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Quote
Kking has written
Spoiler >

What the hell?
Buy inventory menu? Delay Only on luck? delay no delay?!?
What's up with that?

Please, post more clearly.

old Re: Super Hero 2D Suggestions (V1)

dENd
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Blazzingxx has written
Kking has written
Spoiler >

What the hell?
Buy inventory menu? Delay Only on luck? delay no delay?!?
What's up with that?

Please, post more clearly.


delay no delay=the right swing has a delay 2-3secs
Delay Only on luck=Sometimes only not every time
Buy inventory menu=yes buy menu soo..

Fastbuild:
A fastbuild for a small amount time which depends on time


Price:1000
Trigger:In INVENTORY MENU

Im from Europe so i suck at english

old Re: Super Hero 2D Suggestions (V1)

TheLetterP
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Quote
Kking has written
Trapper:
It should be like a invinsible gate field but when a enemy steps on it he freezes for 10 sec(depends on lvl)YOU CAN PLANT ANOTHER ONE AFTER THE OLD ONE IS ACTIVATED

delay after activation 15 sec
Price:3
Trigger:By enemy player
Swinger teleport:
A small about 8pix lvl1 16 pix lvl2 24 pix lvl3 32pix lvl4 and last level lvl5 allows you trough wall teleport

delay no delay
Price:5 (due to wall teleport)
Trigger:Right swing (we dont want a speedhacker)

Stealer:
On knife swing he takes exp,ammopacks,even hero points

Delay Only on luck (5% chance)
Price:5-7
Trigger:Left swing on own team,right on enemy team (Bigger chance on enemys 30%)

Spawner;
Spawns enemy weapon after enemy was killed by player

Delay On 3 or 2 kill (depends on lvl)
Price:5
Trigger:Enemy kill

Fastbuild:
A fastbuild for a small amount time which depends on time

Delay On Roundstart
Price:3-5
Trigger:In INVENTORY MENU

Ive got a lot more ideas
Conntact me :
- Email address (only visible with login) -

1. Ok, so delay no delay. Do you mean disabling the delay? Thats what I got. Sorry, but...thats the stupidest idea I've ever heard
2. Delay only on luck? seriously, no..because, it's only 5% chance...

lets just leave it at this. These suggestions are kind of...bad.

old Re: Super Hero 2D Suggestions (V1)

SQ
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Quote
∗ == Updade == ∗
• I made some improvements on new images system. (images are working very well)
• SH objects implemented successfully.

- Gameplay
Note: Penguin is flying
IMG:https://img696.imageshack.us/img696/1829/csuperhero.th.png

old Re: Super Hero 2D Suggestions (V1)

Nem
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Cool penguin
Hero classes in config is amsum :3
So, every one can make his own classes, it would be cool
Btw, after ya finish your work with your scripts, will you make RPG script for cs2d, or sumthing for CC ?

old CSH thoughts

KimKat
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firefox has written
nice image ,image makes script looks so good
I created the CSH banner for Blazzingxx, I hope you admire it.

@Blazzingxx: Nice screenshot, I like the new graphic circle, keep up the good work!
I just played some classic SuperHero in CS 1.6 the mod has many different heroes like Punisher with unlimited ammo, Captain America with super shield, Wolverine with claws, do you think this will be in the mod? it will be great if so.

I like the flying penguin, it's such a awesome Lua object.

old Re: Super Hero 2D Suggestions (V1)

Nem
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KimKat has written
I like the flying penguin, it's such a awesome Lua object.

Yeah, but i hope i'll see a machete (remember it ? xd) too

old Re: Super Hero 2D Suggestions (V1)

KimKat
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Nemesis has written
KimKat has written
I like the flying penguin, it's such a awesome Lua object.

Yeah, but i hope i'll see a machete (remember it ? xd) too
Yea that is if Blazzingxx want to add more Lua objects. Throwing machete's is actually nice, I'd like that in SuperHero aswell.

old Re: Super Hero 2D Suggestions (V1)

SQ
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I have only one SH Objects function now:
1
#throw_grenade=["PATH"]~[ITEM ID]~[SPEED]~[FLOOR TYPE]~[DMG|SIZE]~[STRIP][i]~[RADIUS][/i]
So it's possible to make mines, grenades and other stuff.

I'm planning to make this one for weapons like machete:
1
#throw_weapon=["PATH"]~[ITEM ID]~[DMG]~[STRIP]~[ROT]

old Re: Super Hero 2D Suggestions (V1)

StirlizZ-Fapicon
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some suggestions:
mr. freez: all player at map freeze at 3-5 secs but they`re can shoot
shadow of death: if u kill an enemy you teleport to his position


mega turret: u can build mega turret (bullets changes to rockets)

dead bodyes at ground

old Re: Super Hero 2D Suggestions (V1)

CmDark
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Quote
yeah bullets to rockets is more of a
"Tank" ability
which isn't a superhero
...

One suggestion:
???JOB :
uses something like

d = random 1-7 seconds
using mathrandom
if sec == d then
random equip from item id #46,48
and strip the current primary weapon

iono how to explain it...
better if i just script it and send it to you

old Re: Super Hero 2D Suggestions (V1)

SQ
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Quote
You wont understand my new system, it's not supporting randoms.
However, I just successfully implemented very good custom scripting feature.
So you will be able to script own heroes.

"GOD" hero.
IMG:https://img10.imageshack.us/img10/5144/50394731.th.png
edited 1×, last 01.03.10 07:12:20 am

old Re: Super Hero 2D Suggestions (V1)

RedPillow
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Quote
This actually seems nice one, gate fields can be changed to something else thou?

ALSO: I remembered one game from your "GOD"-hero, in this game santa was hero too
So, you must make a santa!!

Anders4000 has written
What about a Gate Field Builder?

Equips Wrench - But is only allowed to build Gate Fields

Levels:
1.     3 Gate Fields
2.     5 Gate Fields
3.     7 Gate Fields
4.     10 Gate Fields
5.     15 Gate Fields

old Re: Super Hero 2D Suggestions (V1)

SQ
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Nemesis has written
Yeah, but i hope i'll see a machete (remember it ? xd) too

Yea, I just added other objects function.
But now you are able to make more than just throwable machetes.
Like why not just throw M4A1 instead of shooting?

That's how machetes looks after stucking in wall... (After 20 seconds they're removed.)
Click on image to see high resolution
IMG:https://img690.imageshack.us/img690/3172/47300996.th.png


@Jonzku777 & Anders4000
I'm still thinking how it should be customizable for construction stuff.
Santa hero... It's customizable so you will make it.
edited 1×, last 01.03.10 09:08:42 pm
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