Forum

> > Stranded II > General > Zombie Frenzy
Forums overviewStranded II overviewGeneral overviewLog in to reply

English Zombie Frenzy

48 replies
Page
To the start Previous 1 2 3 Next To the start

old Re: Zombie Frenzy

Vibhor
User Off Offline

Quote
But i need models for in 3ds format because anim8or is easy to use

old Re: Zombie Frenzy

TheZenon
User Off Offline

Quote
well in-fact. vectar is helping us with making models at the moment. so i don't think you need to make more. but still go on.

old Re: Zombie Frenzy

Vibhor
User Off Offline

Quote
What kind of models you require
I am still a noob so i cant do much complicate stuff

old Re: Zombie Frenzy

TheZenon
User Off Offline

Quote
pistol models. i don't care how crappy they look. as long as they don't have a wooden skin

old Re: Zombie Frenzy

Vectarrio
User Off Offline

Quote
TheZenon has written
V666 is long not finished.


I stopped it for some time I am tired from it. But soon I will make good version of V666.

But for this time, I am helping with S2ZF (Stranded 2 Zombie Frenzy) and making new version of CS2D DooM 3 mod
edited 1×, last 04.08.09 06:07:52 pm

old Re: Zombie Frenzy

TheZenon
User Off Offline

Quote
Vectar666 has written
TheZenon has written
V666 is long not finished.


I stopped it for some time I am tired from it. But soon I will make good version of V666.

But for this time, I am helping with S2ZF (Stranded 2 Zombie Frenzy)


i said that because i was a bit angry at that person. forgive me. your mod is awesome. good that you're on our team

old Re: Zombie Frenzy

Vibhor
User Off Offline

Quote
Can you texture models?
if yes i will give you only made and nothing else touched model maybe tomorrow

old Re: Zombie Frenzy

Vibhor
User Off Offline

Quote
come on play survival crisis Z
its good and you can take some ideas from it
And if you can remove thirst and put something like infection and else there coz the hunger should be everything
When you are too much fatigued you do not lose life but get that dizziness

BTW vectar666 if you know how to use the sin and con commands you can also make a third person camera

old Re: Zombie Frenzy

Vectarrio
User Off Offline

Quote
I dont know how!
Vectar666 has written
and making new version of CS2D DooM 3 mod

And I almost finished D3mod v1.1 for CS2D
(This is cool)
And made knife model for your s2ZF (Zombie frenzy) and starting to do grenade launcher
edited 1×, last 05.08.09 03:41:51 pm

old Re: Zombie Frenzy

TheZenon
User Off Offline

Quote
Vectar666 has written
I dont know how!
Vectar666 has written
and making new version of CS2D DooM 3 mod

And I almost finished D3mod v1.1 for CS2D
(This is cool)
And made knife model for your s2ZF (Zombie frenzy) and starting to do grenade launcher


good to hear that you are progressing. i am working on a bedroll.

old Re: Zombie Frenzy

Vibhor
User Off Offline

Quote
Bedroll is a bed that can be rolled
and about the environment of this mod
will it have day and night or only dark (it would be cool with dark)

old Re: Zombie Frenzy

wad67
User Off Offline

Quote
Vibhor has written
come on play survival crisis Z
its good and you can take some ideas from it
And if you can remove thirst and put something like infection and else there coz the hunger should be everything
When you are too much fatigued you do not lose life but get that dizziness

BTW vectar666 if you know how to use the sin and con commands you can also make a third person camera


Yes i also found survival crysis quite fun
will this mod have randomly generated maps as well?
also will there be backpacks ect to find food water and weapons in?

old Re: Zombie Frenzy

Vectarrio
User Off Offline

Quote
I will make backpacks(If ZF needs them). I scripted fuel barrel (In V666). There was 3 barrels: normal(100 normal fuel), super(50 super fuel) and random ( there was 3 variations:
1. 90 normal and 5 super;
2. only 100 normal fuel;
3. 80 normal and 10 super.

old Re: Zombie Frenzy

TheZenon
User Off Offline

Quote
Three questions in ONE.

Wad
question 1: no, this will only contain single map(s)
question 2: il leave that up too vectar if he likes

vibhor: it will probably only contain night or maybe sunset and dusk. simulating daylight would be hard. as people ask "CAN THAZ ZOMBIEZ DISAPPEER IN TEH DAYLIGHT? WOOULD BE COOOOOL" so no, probably no broad daylight.

vectar:
question 1: vibhor already told u what a bedroll is, but the bedroll in the mod will have the model of a "covering" (improvised bedroll) and will be disposed after use. it weighs 1 KG. i could also make it like a tent, re-utilisable by moving it around.
question 2: YES, we NEED backpacks

old Re: Zombie Frenzy

Vectarrio
User Off Offline

Quote
You may edit sys\lightcycle.inf to make, for example, red light instead of normal daily white

old Re: Zombie Frenzy

Vibhor
User Off Offline

Quote
I have three questions

1How do i make skills
2Is it possible to add some type of beam like ammo
that is constant
3How to make adventure

old Re: Zombie Frenzy

Vectarrio
User Off Offline

Quote
1. sys\game.inf - one of the last strings (on:iskill_hunt, etc). and sys\skillinfos\.
2. I dont understand
3. Open maps in editor "\adventure\map01.s2", etc

old Re: Zombie Frenzy

Vibhor
User Off Offline

Quote
okay probably for the second one that you dont understand


i mean a projectile that is joined to the player like a beam or something
because all of the weapon ammo in the game is (something difficult term to explain) ..... gets deattached from the player

like

>=player
----=ammo
___=path

it is like this
>________-

but i want it like a ray like this

>----------------
To the start Previous 1 2 3 Next To the start
Log in to replyGeneral overviewStranded II overviewForums overview