also any help on how i can get certain command to write a log in a folder?
example "player used @ kick on playername, id, ip, usgn"
:S im so terrible at this lua game
lol thanks
Scripts
Lua Scripts/Questions/Help
lol timer(10000, "parse", "speedmod "..id.." 10")
if sample==nil then sample={} end
sample.classes={}
-----------------------
-- INITIAL SETUP --
-----------------------
function initArray(m)
	local array = {}
	for i = 1, m do
		array[i]=0
	end
	return array
end
sample.classes.class=initArray(32)
function sample.classes.classmenu(id)
	menu(id,"Select your Weapon,1. MP40|Mac 10,2. Kar98k scoped|AWP,3. Kar98k|scout,4. Gewehr43|SG550,5. Trench gun|M3,6. MP44|AK47,7. Bren LMG|M249,8. Thompson|MP5,9. Grease gun|Ump45")	
end
-----------------------
-- TEAM -> CLASS --
-----------------------
addhook("team","sample.classes.team")
function sample.classes.team(id,team)
	if (team>0) then
		sample.classes.classmenu(id)
	end
end
-----------------------
-- SERVERACTION --
-----------------------
addhook("serveraction","sample.classes.serveraction")
function sample.classes.serveraction(id)
	sample.classes.classmenu(id)
end
-----------------------
-- CLASS SELECTION --
-----------------------
addhook("menu","sample.classes.menu")
function sample.classes.menu(id,menu,sel)
	if (menu=="Select your Class") then
		if (sel>=0 and sel<=9) then
			sample.classes.class[id]=sel
			if (player(id,"health")>0) then
				parse("killplayer "..id)
			end
		end
	end
end
-----------------------
-- SPAWN --
-----------------------
addhook("spawn","sample.classes.spawn")
function sample.classes.spawn(id)
	-- mp40
	if (sample.classes.class[id]<=1) then
		return "5,51,56,23,53";
	end
	-- kar98k scope
	if (sample.classes.class[id]==2) then
		return "5,51,56,35";
	end
	-- kar98k
	if (sample.classes.class[id]==3) then
		return "5,51,56,34";
	end
	-- gewehr43
	if (sample.classes.class[id]==4) then
		return "5,51,56,36";
	end
	-- trecnh
	if (sample.classes.class[id]==5) then
		return "5,51,56,10,53";
	end
	-- mp44
	if (sample.classes.class[id]==6) then
		return "5,51,56,30";
	end
	-- panzerschreck
	if (sample.classes.class[id]==7) then
		return "5,51,56,47";
	end
	-- thompson
	if (sample.classes.class[id]==8) then
		return "5,51,56,20,53";
	end
	-- grease gun
	if (sample.classes.class[id]==9) then
		return "5,51,56,24";
	end
	-- Bren
	if (sample.classes.class[id]==10) then
		return "5,40,51,56";
	end
end
addhook("say","sample.sayfuncs.say")
function sample.sayfuncs.say(id,txt)
	if (txt=="!lm") then parse("equip "..id.." 87") then parse("setmoney "..id.." "..player(id,"money")-800)
end
timer(10000, "parse", "speedmod "..id.." 10")
if sample==nil then sample={} end
sample.classes={}
-----------------------
-- INITIAL SETUP --
-----------------------
function initArray(m)
local array = {}
for i = 1, m do
array[i]=0
end
return array
end
sample.classes.class=initArray(32)
function sample.classes.classmenu(id)
menu(id,"Select your Weapon,1. MP40|Mac 10,2. Kar98k scoped|AWP,3. Kar98k|scout,4. Gewehr43|SG550,5. Trench gun|M3,6. MP44|AK47,7. Bren LMG|M249,8. Thompson|MP5,9. Grease gun|Ump45")
end
-----------------------
-- TEAM -> CLASS --
-----------------------
addhook("team","sample.classes.team")
function sample.classes.team(id,team)
if (team>0) then
sample.classes.classmenu(id)
end
end
-----------------------
-- SERVERACTION --
-----------------------
addhook("serveraction","sample.classes.serveraction")
function sample.classes.serveraction(id)
sample.classes.classmenu(id)
end
-----------------------
-- CLASS SELECTION --
-----------------------
addhook("menu","sample.classes.menu")
function sample.classes.menu(id,menu,sel)
if (menu=="Select your Weapon") then
if (sel>=0 and sel<=9) then
sample.classes.class[id]=sel
if (player(id,"health")>0) then
parse("killplayer "..id)
end
end
end
end
-----------------------
-- SPAWN --
-----------------------
addhook("spawn","sample.classes.spawn")
function sample.classes.spawn(id)
-- mp40
if (sample.classes.class[id]<=1) then
return "5,51,56,23,53";
end
-- kar98k scope
if (sample.classes.class[id]==2) then
return "5,51,56,35";
end
-- kar98k
if (sample.classes.class[id]==3) then
return "5,51,56,34";
end
-- gewehr43
if (sample.classes.class[id]==4) then
return "5,51,56,36";
end
-- trecnh
if (sample.classes.class[id]==5) then
return "5,51,56,10,53";
end
-- mp44
if (sample.classes.class[id]==6) then
return "5,51,56,30";
end
-- panzerschreck
if (sample.classes.class[id]==7) then
return "5,51,56,47";
end
-- thompson
if (sample.classes.class[id]==8) then
return "5,51,56,20,53";
end
-- grease gun
if (sample.classes.class[id]==9) then
return "5,51,56,24";
end
end
sample.classes.class=initArray(32)
addhook("say","sample.sayfuncs.say")
function sample.sayfuncs.say(id,txt)
	if(txt=="!lm") then
	if (player(id,"money")>799) then
	parse("equip "..id.." 87")
	parse("setmoney "..id.." "..player(id,"money")-800)
	else
	msg2(id,"©255000000You don't have enough of money (need 800 money)")
	end
end
end
addhook("say","sample.sayfuncs.say")
function sample.sayfuncs.say(id,txt)
if(txt=="!lm") then
if (player(id,"money")>799) then
parse("equip "..id.." 87")
parse("setmoney "..id.." "..(player(id,"money")-800))
else
msg2(id,"©255000000You don't have enough of money (need 800 money)")
end
end
end