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----------------------- -- NO COLLECTING -- ----------------------- addhook("walkover","walkover") function walkover(id,iid,type) return 1 end
----------------------- -- NO COLLECTING -- ----------------------- addhook("walkover","walkover") function walkover(id,iid,type) return 1 end
addhook("say","tekst") function tekst(id,txt) 	if (txt=="!papieros") or (txt=="!cigarette") then parse("effect \"smoke\" "..(player(id,"x")).." "..(player(id,"y"))) end
parse("effect \"smoke\" "..(player(id,"x")).." "..(player(id,"y")))
addhook('hit','bot_hit') function bot_hit(killer,victim) 	if player(killer,'bot') == true then --if IS bot 		if player(victim,'bot') == false then --if NOT bot 			return 1 		end 	end end
function bot_hit(killer,victim) 	if player(killer,'bot') == false then -- if NOT bot 		if player(victim,'bot') == true then -- if IS bot 			return 1 		end 	end end
addhook("say","tekst") function tekst(id,txt) 	if (txt=="!papieros") or (txt=="!cigarette") then parse("effect \"smoke\" "..(player(id,"x")).." "..(player(id,"y"))) end
parse("effect \"smoke\" "..(player(id,"x")).." "..(player(id,"y")))
addhook("reload","player") function player(id,mode) 	if (player(id,"reload") == 1) then 		parse('equip "..id.." 88') end end
addhook("reload","player") function player(id,mode) 	if (player(id,"reload") == 1) then 		parse('equip "..id.." 88') end end
addhook("reload","player") function player(id,mode) 	if mode == 1 then 		parse('equip "..id.." 88') end end
addhook("reload","player") function player(id,mode) 	if (mode == 1 or mode == 2) then 		parse("equip "..id.." 88") 	end end
addhook("reload","player") function player(id,mode) 	parse("equip "..id.." 88") end
addhook ("kill","killen") function killen(id,oper) if(player(id,"score")>player(opfer,"score")) then msg2 (id,"your kills are higher than you enemys one"); end end
bgid=image("gfx/pgfx/whitepix.bmp",0,1,1) imagepos(bgid,0,0,0) imagescale(bgid,map("xsize")*32,map("ysize")*32) imageblend(bgid,1) imagealpha(bgid,0.5)