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--------------------------------------------------
-- Player Classes Script by Unreal Software --
-- 28.02.2009 - www.UnrealSoftware.de --
-- Adds Player Classes to your server --
--------------------------------------------------
if sample==nil then sample={} end
sample.classes={}
-----------------------
-- INITIAL SETUP --
-----------------------
function initArray(m)
	local array = {}
	for i = 1, m do
		array[i]=0
	end
	return array
end
sample.classes.class=initArray(32)
function sample.classes.classmenu(id)
	menu(id,"Select your Class,Soldier|,Spy|,Engineer|,Pyro|,Scout|,Heavy|,Medic|,Demoman|,Sniper|")	
end
-----------------------
-- TEAM -> CLASS --
-----------------------
addhook("team","sample.classes.team")
function sample.classes.team(id,team)
	if (team>0) then
		sample.classes.classmenu(id)
	end
end
-----------------------
-- SERVERACTION --
-----------------------
addhook("serveraction","sample.classes.serveraction")
function sample.classes.serveraction(id)
	sample.classes.classmenu(id)
end
-----------------------
-- CLASS SELECTION --
-----------------------
addhook("menu","sample.classes.menu")
function sample.classes.menu(id,menu,sel)
	if (menu=="Select your Class") then
		if (sel>=0 and sel<=9) then
			sample.classes.class[id]=sel
			if (player(id,"health")>0) then
				parse("killplayer "..id)
			end
		end
	end
end
-----------------------
-- SPAWN --
-----------------------
addhook("spawn","sample.classes.spawn")
function sample.classes.spawn(id)
	-- SOLDIER
	if (sample.classes.class[id]<=1) then
		parse ("setmaxhealth "..id.." 175")
		parse ("setarmor "..id.." 202")
		parse ("speedmod "..id.." -5")
msg2(id,"©000255000[TF2D]Current Class:Soldier")
parse ("strip "..id.." 50")
		return "47,10,51";
	end
	-- SPY
	if (sample.classes.class[id]==2) then
		parse ("setmaxhealth "..id.." 125")
		parse ("equip "..id.." 21")
msg2(id,"©000255000[TF2D]Current Class:Spy")
		parse ("speedmod "..id.." 5")
		return "21,3,84";
	end
	-- ENGINEER
	if (sample.classes.class[id]==3) then
		parse ("setmaxhealth "..id.." 125")
parse ("strip "..id.." 50")
msg2(id,"©000255000[TF2D]Current Class:Engineer")
		parse ("setarmor "..id.." 75")
		return "10,2,74";
	end
	-- PYRO
	if (sample.classes.class[id]==4) then
		parse ("setmaxhealth "..id.." 155")
parse ("strip "..id.." 50")
msg2(id,"©000255000[TF2D]Current Class:Pyro")
		parse ("setarmor "..id.." 75")
		return "46,10,73";
	end
	-- SCOUT
	if (sample.classes.class[id]==5) then
		parse ("setmaxhealth "..id.." 125")
		parse ("setarmor "..id.." 0")
parse ("strip "..id.." 50")
msg2(id,"©000255000[TF2D]Current Class:Scout")
		parse ("speedmod "..id.." 20")
		return "5,11,69";
	end
-- Heavy
	if (sample.classes.class[id]==6) then
		parse ("setmaxhealth "..id.." 200")
		parse ("equip "..id.." 80")
msg2(id,"©000255000[TF2D]Current Class:Heavy")
parse ("strip "..id.." 50")
		parse ("speedmod "..id.." -3")
		return "40,10,78";
end
-- Medic
	if (sample.classes.class[id]==7) then
		parse ("setmaxhealth "..id.." 100")
parse ("strip "..id.." 50")
msg2(id,"©000255000[TF2D]Current Class:Medic")
		parse ("equip "..id.." 82")
parse ("mp_wpndmg Galil 2")
		parse ("speedmod "..id.." 8")
		return "38,85,45";
end
-- Demoman
	if (sample.classes.class[id]==8) then
		parse ("setmaxhealth "..id.." 145")
parse ("strip "..id.." 50")
msg2(id,"©000255000[TF2D]Current Class:Demoman")
		parse ("equip "..id.." 79")
		parse ("speedmod "..id.." 4")
		return "49,77,87";
	end
	-- SNIPER
	if (sample.classes.class[id]==9) then
		parse ("setmaxhealth "..id.." 125")
parse ("strip "..id.." 50")
msg2(id,"©000255000[TF2D]Current Class:Sniper")
		parse ("setarmor "..id.." 75")
		return "35,23,69";
	end
end
-----------------------
-- NO BUYING --
-----------------------
addhook("buy","sample.classes.buy")
function sample.classes.buy()
	return 1
end
-----------------------
-- NO COLLECTING --
-----------------------
addhook("walkover","sample.classes.walkover")
function sample.classes.walkover(id,iid,type)
	if (type>=70 and type<=71) then
		return 0
	end
	return 1
end
-----------------------
-- NO DROPPING --
-----------------------
addhook("drop","sample.classes.drop")
function sample.classes.drop()
	return 1
end
-----------------------
-- NO DEAD DROPPING --
-----------------------
addhook("die","sample.classes.die")
function sample.classes.die()
	return 1
This is DC's code for TF2D i kinda modified but now i have a question how do i keep the msg of what class you are on the players hood and not let it vanish! Also is it possible to infinate ammo only for heavy's m249?