
ms100() updating it.
addhook("join","rp.join") function join(id) rp.job[id]=1 end
function jobhud(id) local i = 1,32 do 	if(player(i,"exists")) then 	jobn = rp.job[id] 		[b]hudtxt(i,2,'255255255','Job: '..jobn,5,420) [/b] (Intentional) 	end end end
jobn = rp.job[[b]id[/b]]
- itemtype(type,"value")	Return a value of an item type: 				name, dmg, dmz_z1, dmg_z2, 				rate, reload, ammo, ammoin, 				price, range, dispersion, 				slot, recoil
print(itemtype(1,"name")) --> USP
for i = 1, 88, 1 do 	print(itemtype(i,"name")) end
dofile("sys/lua/wrapper.lua") function msg2(id,msg) 	parse("sv_msg2 "..id.." \""..msg.."\"") addhook("buy","_buy_") function _buy_(id,iid) 	msg2("Congratulations!") 	msg2("You have successfully bought a: "..itemtype(iid,"name")) 	msg2("This weapons features a "..itemtype(iid,"damage").."Hp Damage") 	msg2("A rate of fire of "..itemtype(iid,"rate").." RPM") 	msg2("And a dispersion of "..itemtype(iid,"dispersion")) 	msg2("Please come back soon ^^") end
primary_weapons = {10,11,20,21,22,23,24} addhook('minute','dm_minute') function dm_minute() msg('Primary Weapons is: '..primary_weapons) end
primary_weapons = {10,11,20,21,22,23,24} addhook('minute','dm_minute') function dm_minute() 	local weapons = '' 	for i = 1 , #primary_weapons, 1 do 		weapons = weapons..primary_weapons[i]..' ' 	end 	msg('Primary Weapons is: '..weapons) end