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old closed Map making questions.

RedPillow
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So, ill get to the point immedially.

1.How to use triggers?
2.What i can do with triggers?
3.How to make own gamemodes?
4.How to make self-scipted stuff to own maps?
5.Is it possible to set every piece of wallbreakable, so they will disappear after breaking?
6.How to make walls spawn back?
7.Why some materials are shown as red/darkred squares?
8.Is it possible to configure many items at same time (i hate doing it one by one)
9.How to ban some weapons from buying catalog?
10.How to configure game rules more better for example setting map switching, spawn time setting...
11.How to make custom weapons (zombies has "claws"?


That`s it...for now...

Answer soon! √

old Re: Map making questions.

FME4Y_CQC
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go to the help menu but i can say one be now
1-there is a symbol in the right of the symbol of the terrain editor
2-you can do doors, waypoins, music, images, etc
3- there is a triggers with name func_gamemode

old Re: Map making questions.

DC
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please note that cs2d does NOT have any modding features.

√ 1. create an entity you want to trigger and give it a name in its name field. then create a trigger entity and enter the name(s) of the entity/entities in its trigger field. done. press space or point at an entity to see the trigger relations.

√ 2. show/hide entities (walls/sprites), game action (for example end the round), show messages, play sounds, etc.

× 3. impossible (FME4Y_CQC: there is only func_gameaction. you could use it to create something like fake modes but you can't create real gamemodes which can be played on each map)

× 4. impossible

√ 5. use a lot of breakable entities instead of walls. possible.

× 6. impossible

√ 7. on the minimap? these are tiles which kill the player

√ 8. yes. create one with your prefered settings and copy&paste it (ctrl+c / ctrl+v or rightclick!)

√ 9. options -> more. mp_unbuyable (you can't specify this for your map. it's a server setting only!)

√ 10. ... options->more menu? / server menu (new game)?

× 11. you can't mod cs2d! impossible to add new weapons!

old One more :)

RedPillow
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So, i find out more questions.

1.How to change text on that pop-up window hen i log in to server?
2.Is it possible to autoban for example "player" named guys who wants to join?
3.Will there be modding features?
4.Does CS2D use any engine to run? unreal engine?
5.Is there place to send feedback/suggestions?
6.Can someone give a little tutorial about making doors which will appear and disappear at click of a button?

That`s all, sorry for so much questions... i will stop when i am little more experienced

And those red/darkred squares on editormode, i can`t see some of materials??

ANYBODY ANSWER?
edited 1×, last 10.02.09 07:55:18 pm

old Re: Map making questions.

sonnenschein
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Jonzku777 has written
Someone answer?

1. Make .txt file named exactly like a map
ex: Map: Zombie.map
Txt file: Zombie.txt
(then add text)

2. read DC's post below

3. You can't mod CS2D Max, you can only make skins,or you can get old version source code and Blitz3D and of course, you need some coding skills

5. Yes, there is suggestion thread in this forum

6.Simple:
>Place Func_DynWall where you want your doors to be.
>Click on the entity and name it. (take an example"doors")
>Put the trigger_use where you want to have the trigger (note: the trigger is invisible at the beggining, you have to click it and change the look)
>Enter wall entity name into triggers_use trigger field
(in this case: "doors")
edited 2×, last 10.02.09 08:27:39 pm

old Re: Map making questions.

DC
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2. console (as server): cs2d cmd banname "Player"
4. Its programmed with blitzmax and uses the blitzmax 2d graphics "engine".
edited 1×, last 10.02.09 08:26:36 pm

old Re: Map making questions.

DC
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version 0.1.0.0 (pretty old), programmed in blitz 3d (commercial software) is open source.

however later releases are NOT available as open source due to security reasons.

old Re: Map making questions.

sonnenschein
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Jonzku777 has written
Is it possible for you to tell me about differences of triggers?

I think they all do same o.O

•Trigger_Start: starts all entities triggered at the start of the map. Its very useful when you need to have some doors open at the start of the map.

•Trigger_move: if you move on this trigger, any entity is going to be activated.

•Trigger_hit: if you hit a wall that has this entity on, it will trigger entities.

•Trigger_use: triggers all entities by pressing "E" in front

•Trigger_delay: delays trigger so if you add ex. trigger_use, and put 10 secs in delay, the doors or anything will be triggered for 10 secs.

•Trigger_once: triggers the entity for just once

P.S Trigger_delay and trigger use works like this:
(this is just an example!)
Put "func_dynwall", "trigger_delay" and "trigger_use" on the map.
Name all entities different names. ( you don't have to name trigger_use entity)

trigger_use:
Name:
Trigger: delay

Func_dynwall:
Name: wall
Trigger:

trigger_delay:
Name: delay < >Secs:10
Trigger: wall

Note: You need to wait 10 seconds for doors to be open, and you need to wait 10 seconds for doors to be closed!

P.S.S: (well all trigger entities are the same: they trigger! but on different ways)
edited 4×, last 10.02.09 09:05:06 pm

old Re: Map making questions.

RedPillow
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One more thing because i haven`t bothered you enough.

So.. I have heard about these map editor addons which might have more options or something?

I used that application which was advertized @ cs2d home page and it corrupted my whole map file??
why is that, i cannot play that map either in test mode or normal mode :S

And.. could you link me up some good addons like this?

old Re: Map making questions.

ohaz
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add-ons for the map editor? DON'T use them! Maybe they are viruses or keyloggers!
There are no add-ons for cs2d map editor!

old MORE

RedPillow
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So... here is some more questions for u

1.is it possible to make button/flooring which you can configure so that only certain named players may use/step?

2.Can you tell me these room admins commands ( I dont know if these exist):
-Spawn weapon
-Kill player
-Move player to certain spot
-Restart of map etc.
-Godmode?
-Open door of certain name

3.Why any of my buttons doesn`t show up?
4.Link me some places to loa textures/skins/stuff.
5.Is it possible to make any kind of script or something to make my server special?
6.How to add pictures & colored text to my server briefing?
7.How to make wall piece to a floor piece and floor piece to wal piece?
8.Isn`t there any other objects gthat palm and tree? if there is, link me up.

Thats al for now, asnwer soooooon

old Re: Map making questions.

sonnenschein
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Jonzku777 has written
So... here is some more questions for u

1. I'm not sure, if DC know he will tell you...

2.
-no
-/kill(for yourself) or Press Esc->Players & Bans-> click on player with right click and choose "kill"
-Not sure
-sv_restart
-no
-no

3. Because you need to choose in upper right corner where you can see "Buttons".

4. http://www.fpsbanana.com/games/4

5. I don't think so...

6. Pictures don't, colored text:
>©255255000 -yellow
>©255000000 -red
>©110130150 -blue

7. If you're noticed, you have, at bottom of the tool box a option called "Tile Properties" click it

8. Don't know this one too, wait for another answer

old Re: Map making questions.

RedPillow
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I mean about those not showing button that they won`t show up to anybody...
I have tried buttonmodel 1,2,3,4 & 5 and none of them does

old Re: Map making questions.

sonnenschein
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Jonzku777 has written
I mean about those not showing button that they won`t show up to anybody...
I have tried buttonmodel 1,2,3,4 & 5 and none of them does

This could be the bug... are you sure you don't put them ON wall. You need to put them at the sides of wall.

old Re: Map making questions.

RedPillow
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MORE QUESTIONS PEOPLE ANSWER SOON!
--------------------------------------------------------

1.How to use colorcommands on serve briefing?
2.How to rate servers?
3.What are those "ranks"?
4.where can i see my servers rank?
5.How to prevent people form editing my maps after download?
6.How to set maximum money amount on server?.

Thats all for now
edited 2×, last 13.02.09 02:28:30 pm
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