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CS2D General CS2D Max Suggestions bunnyhop has written
but thats a good entitie, so you can make a tank (see the rpg launcher as tank of curtis) with 1000 hp and 19 players (in DM mode), so dont change this, change only when i have 1000hp i see 1000 and not only 225
the hud can't even display "1000". it has only 3 digits. I'll limit the max health.
No restriction on HP
edited 1×, last 14.01.09 09:03:00 pm
i vote for no hp restrictions
who cares if you cant see the digits? you know you have more then 100% done
restricted to 100
sorry I had to do this. it is just ugly when it looks like you have 30 hp and then you get hit and your hp is 99 again or something like that (because it was like 285 before and only seemed to be 30). That you have the same ERRONEOUS health display in the original cs is no excuse. it is/was not an acceptable state in my opinion.
moreover imagine you want to create a healing area where your health goes up to 100 only (with hurt entity). it wouldn't work! it would raise and raise. that's crap. a strict limit of 100 hp is the perfect solution and nobody will be confused.
(no more posts about that please)
Edit: Deleted some trash. accept it or I have to close the suggestions thread.
edited 1×, last 14.01.09 11:13:18 pm
A DM where you could pick your weapons and the editor where you can have different spawning weapons would be nice. If you can fit GunGame too, that would be sweet
Mode for CTF: 1 point for every flag captured, x amout of points to win.
Option for DOM: Round doesn't end when all points dominated (endless). Should be able to trigger other entities when dominated by a certain team. For example, if terrorists capture a dom point, ak47s appear around the dom point and if cts capture a dom point, m4a1s appear around the dom point.
Drop-able Ammo (turn off/on): This can build teamwork and reliability among teammates and is ideal for V.I.P. mode since V.I.P. is only aloud 1 weapon he'll need a lot of ammo. BUT this should not apply for rocket weapons since 2 noobs can supply eachother with ammo and spam rockets everywhere. Every ammo dropped = 1 clip
Bomb: Should be an item entity in editor. Terrorists win in x amount of bomb spots bombed or endless game.
info_VIP message can be turned off/on because some map makers just like the thought of the V.I.P. to be a leader and a target for terrorists and NOT an escaper.
Flamethrower: Burns players, breakable objects and small areas for a short time dealing damage. Players on fire can run back and forth to put out the flames. gen_fx fire surrounds the area the flamethrower hit.
Server Settings: If a map has things like V.I.P., CTF, DOM, etc., all at once, admins should be able to turn off/on the modes they want in their server. Not just combine them all together in Standard Mode.
Drop-able Money (turn off/on): This IS rather uneccessary to the game but it becomes ideal for city maps where players can use their imagination and "buy" guns from a gun "store" and hand the "shop keeper" the money.
info_ct/t and buyzone should be 3 seperate entities.
Map Editor: An option where you can select a multiple amount of tiles/entities and be able to move/cut/copy/paste.
New item: Key cards that trigger certain entities.
A single trigger_use entity should be able to trigger multiple entities without triggering them all at the same time. A list should pop up of what entity the player wants to trigger. Editor should be able to name the list.
Survielance Camras: I've seen 1 CSS map where ct are in possesion of a van that scans the area of the terrorists' base and its shown on a monitor. Maybe CS2D can make its own.
Players should be able to switch logos in game.
edited 1×, last 15.01.09 06:06:55 am
Quote
Players should be able to switch logos in game.
this only leads to sprayspam. If you have a logo, it should be your logo and you shouldn't change it
chat with your friends in the friend list...
i hope we can have a chat in game usgin the friend list
DC has written
lol doesn't care who suggested what. moreover suggesting a chat for usgn/friends is absolutely needless because it is SO obvious. it's like suggesting to make guns which can be used to kill enemies...
So you are going to add it...?