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CS2D General CS2D Max Suggestions Lucky Joe has written
Now to the 'layering' idea....
That is probably one of the best ideas I have ever heard.
That is probably one of the best ideas I have ever heard.
thank you ( or was that sarcasm? )
and thanks to rooster312 too
DC has written
the layering has already been suggested before but it's not gonna happen. sorry.
The suggestion was shot down the first time due to technical difficulties, but I think there might be a viable alternative.
What if we have an alternative file for the entities, and have it override the default entity placements, and have it all handled on the server side. It would have backwards compatibility as well as allow people to make much more dynamic maps.
So here's a brief tech spec
The alternative entity file will be read by the server on start and streamed to the clients as well as current state of each entity on game start. The server can alternate between the default entity field or to overload the entity field and stream to the clients. Backward compatibility is completely preserved.
DC has written
the layering has already been suggested before but it's not gonna happen. sorry.
ok... *sad * , i understand, but it was a nice idea anyway...
I could realize more than one entity per tile without big problems but it would require massive changes in the complete entity system and mapping would be more complicated. In addition I don't see the need for more than one entity per tile at the moment. of course there are some things which can not be realized due to this limitation but I think it's better to keep things as easy as possible.
I also think that I made one step in the right direction by allowing to define an area for env_hurt. similar things are going to follow and this will make it nearly needless to have more than one entity per tile. that's the plan
Roster312 has written
1 thats not a pistol. thats a heavy machine gun like the m249! and + it we all went trough this post stop making a second act!
Are you talking about the M1911 Colt .45 PISTOL?
If not, I don't know what your talking about.
Insane has written
You know the way you get into a game and the round starts and you get into a team and you dont start playing tahts kinda annoying if your late by a second so I think you should make like you can join the team for like 5-10 seconds like the spawn point is still open for some seconds -.-
Yeah, I totally agree. That is a good suggestion in my opinion. What would you say, DC?
also the possibility of making narrow corridors that only bullets can fly trough, but players not, useful for in-base foxholes for sniping
State:Equipment
What does it do:You pick up a laser pointer.Change to a primary gun or a secondary gun to use The laser is blue at first.If it target a emeny it turn red.If it target a teammate it turn green.If nothing turn to blue.
Hope you like!
P.S:I didn't read the other posts because to many!
chuico123 has written
also the possibility of making narrow corridors that only bullets can fly trough, but players not, useful for in-base foxholes for sniping
isnt that... an obstacle?
Chy1129 has written
Laser Pointer:
State:Equipment
What does it do:You pick up a laser pointer.Change to a primary gun or a secondary gun to use The laser is blue at first.If it target a emeny it turn red.If it target a teammate it turn green.If nothing turn to blue.
Hope you like!
P.S:I didn't read the other posts because to many!
State:Equipment
What does it do:You pick up a laser pointer.Change to a primary gun or a secondary gun to use The laser is blue at first.If it target a emeny it turn red.If it target a teammate it turn green.If nothing turn to blue.
Hope you like!
P.S:I didn't read the other posts because to many!
would be the worst aimbot ever. I don't like it
options -> graphics -> visible shots
but it's pretty stupid with inivisible shots. So I'll not add a serverside option for that or anything.
Please just don't bother. This is a thread for suggestions not a thread for crying and bothering.