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Englisch CS2D Max Suggestions

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alt Re: CS2D Max Suggestions

Roster312
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1 thats not a pistol. thats a heavy machine gun like the m249! and + it we all went trough this post stop making a second act!

alt Re: CS2D Max Suggestions

chuico123
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Lucky Joe hat geschrieben
Now to the 'layering' idea....

That is probably one of the best ideas I have ever heard.


thank you ( or was that sarcasm? )

and thanks to rooster312 too

alt Re: CS2D Max Suggestions

DC
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the layering has already been suggested before but it's not gonna happen. sorry.

alt Re: CS2D Max Suggestions

Lee
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DC hat geschrieben
the layering has already been suggested before but it's not gonna happen. sorry.


The suggestion was shot down the first time due to technical difficulties, but I think there might be a viable alternative.

What if we have an alternative file for the entities, and have it override the default entity placements, and have it all handled on the server side. It would have backwards compatibility as well as allow people to make much more dynamic maps.

So here's a brief tech spec

The alternative entity file will be read by the server on start and streamed to the clients as well as current state of each entity on game start. The server can alternate between the default entity field or to overload the entity field and stream to the clients. Backward compatibility is completely preserved.

alt Re: CS2D Max Suggestions

chuico123
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DC hat geschrieben
the layering has already been suggested before but it's not gonna happen. sorry.


ok... *sad * , i understand, but it was a nice idea anyway...

alt Re: CS2D Max Suggestions

DC
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@leegao: backward compatibility is not the problem. your solution is pretty "dirty" in my eyes and therefore not very satisfying.
I could realize more than one entity per tile without big problems but it would require massive changes in the complete entity system and mapping would be more complicated. In addition I don't see the need for more than one entity per tile at the moment. of course there are some things which can not be realized due to this limitation but I think it's better to keep things as easy as possible.

I also think that I made one step in the right direction by allowing to define an area for env_hurt. similar things are going to follow and this will make it nearly needless to have more than one entity per tile. that's the plan

alt Re: CS2D Max Suggestions

Lucky Joe
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Roster312 hat geschrieben
1 thats not a pistol. thats a heavy machine gun like the m249! and + it we all went trough this post stop making a second act!


Are you talking about the M1911 Colt .45 PISTOL?

If not, I don't know what your talking about.

alt Re: CS2D Max Suggestions

MiroslavR
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Insane hat geschrieben
You know the way you get into a game and the round starts and you get into a team and you dont start playing tahts kinda annoying if your late by a second so I think you should make like you can join the team for like 5-10 seconds like the spawn point is still open for some seconds -.-

Yeah, I totally agree. That is a good suggestion in my opinion. What would you say, DC?

alt Re: CS2D Max Suggestions

DC
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I just say that this has already been suggested several times and that I don't want to comment it (again?)...

alt About New Armor

Admir
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OK, I'm talking about armor, we got 6 different armor right? I'm not talking about Kevlar or something. If we take Light Armor or Stealth Suit, why it's not take Kevlar? only 1 Armor? I think if we got like Super Armor, it's 95% right? why not plus Kevlar to put more power and less damage?

alt Re: CS2D Max Suggestions

chuico123
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what about the option to make the sprite transparency solid or not, so theres no need to make func_dynwall around to make the sprite solid and it has a square-cut, a solid sprite option would fit well for trucks and cars, also would make mapper's work alot easyer, and also whit less lag, since theres less entities

also the possibility of making narrow corridors that only bullets can fly trough, but players not, useful for in-base foxholes for sniping

alt Laser pointer

Chy1129
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Laser Pointer:

State:Equipment

What does it do:You pick up a laser pointer.Change to a primary gun or a secondary gun to use The laser is blue at first.If it target a emeny it turn red.If it target a teammate it turn green.If nothing turn to blue.

Hope you like!

P.S:I didn't read the other posts because to many!

alt Re: CS2D Max Suggestions

redmonky91
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chuico123 hat geschrieben
also the possibility of making narrow corridors that only bullets can fly trough, but players not, useful for in-base foxholes for sniping

isnt that... an obstacle?

alt Re: CS2D Max Suggestions

ohaz
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Chy1129 hat geschrieben
Laser Pointer:

State:Equipment

What does it do:You pick up a laser pointer.Change to a primary gun or a secondary gun to use The laser is blue at first.If it target a emeny it turn red.If it target a teammate it turn green.If nothing turn to blue.

Hope you like!

P.S:I didn't read the other posts because to many!

would be the worst aimbot ever. I don't like it

alt Re: CS2D Max Suggestions

shadowski
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how about adding an option that removes the line of fire, becauss sometimes it is unrealistic people shoots att far and other player can track the shooter just by the line of fire

alt Re: CS2D Max Suggestions

DC
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you can easily turn that off:
options -> graphics -> visible shots
but it's pretty stupid with inivisible shots. So I'll not add a serverside option for that or anything.

alt Re: CS2D Max Suggestions

DC
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I didn't say that I'm not going to make it (and I also didn't say that I'm going to make it).
Please just don't bother. This is a thread for suggestions not a thread for crying and bothering.

alt Re: CS2D Max Suggestions

syntaku
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maybe armor piercing bullets:its an upgrade that you pick up like normal ammo kits but when you pick it up your ammo indacator turns blue and the rest of your clip will pierce through players wearing armor and ignor the armor status and would also do damage to players with tactical shields and 2X damage to players without armor
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