(btw, when i joined, it said it was made with python, i thought the source for 1.0.9 was never released)
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CS2D General GungameGungame
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(btw, when i joined, it said it was made with python, i thought the source for 1.0.9 was never released)
http://unrealsoftware.de/files_show.php?file=183
And if you want to make a version for Max all you need to do is trace the individual packets, decode them, and emulate the responses. I'll give you a hint here:
Confirmation ID: base16 Short (2 Bytes)
Packet Type: 1 byte
use your tracer/sniffer to catalog the packets and trace them to their behaviors. Also remember responses are generally preceded by a validation packet that contains the ID of the packet it's responding too. After that all you need to worry about is the game logic.
KimKat has written
I saw this server too, but when I joined I lagged so much the game freezed I wonder why. The map was de_bridge, two players were shooting and two seconds later it freezed.
That's not the servers fault, check your connection and make sure you're allowed to be pinged at a timely interval
Re: Gungame
GuestAlthough lee has also created one it is not as good (or sophisticated) as the one that is already here.
(The server is not "new" its been there since like ever...)
With python, you can exceed limits, such as modifying what it says as the map. (If its de_dust you can change what it says to Hi I pwn or something like that)
You can also of course modify game and put the maxplayers to something else.
Guest has written
Although lee has also created one it is not as good (or sophisticated) as the one that is already here.
(The server is not "new" its been there since like ever...)
With python, you can exceed limits, such as modifying what it says as the map. (If its de_dust you can change what it says to Hi I pwn or something like that)
You can also of course modify game and put the maxplayers to something else.
(The server is not "new" its been there since like ever...)
With python, you can exceed limits, such as modifying what it says as the map. (If its de_dust you can change what it says to Hi I pwn or something like that)
You can also of course modify game and put the maxplayers to something else.
Gee thanks -.-, now I'm definitely encouraged to continue working :P.
Anyways, the map name is actually just the 251 server pings, it's relatively easy to change those, the hard part is to decode the successions of packets to find out how the logic behind the server works. The best thing to do here is using promiscuos tracing but that requires a huge amount of the CPU and will create a huge dumpfile littered with only few meaningful packets that you can use ie: a huge number of 13 and a relatively few others that you need.
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