When there's nothing moving on my screen and I don't have any other applications with much resource usage running, I have 48 or 49 FPS. Never higher than 49 though. When there's some bullets flying around, this will drop a few frames to about 45. That is with pretty much all graphical options set to a minimum (no gore, very low particle details, etc.)
With 45 FPS, I'm still quite able to play. Yet when a molotov cocktail comes flying in, my FPS drops to below 30. In fact, it is often the case that I am killed by a molotov before I can even see the thing flying (flying really slowly, that is; it flies at about half the speed it would fly at a reasonable desktop). I wouldn't be surprised if this low FPS causes molotov cocktails to explode at different places with different people (as is the case with many other nades; HE grenades for instance travel different at my laptop than on the server). Actually, I'm sure of this, for people frequently don't die when, on my screen, a molotov explodes right in their face, whereas I do die when a molotov explodes at three tiles from my position (again, that is what I see).
So I was wondering if there is a way to somehow reduce the graphical strain caused by these molotov cocktails and, if this is not possible at this moment, if a future version of the game can be supplied with a 'low graphics' option. Of course you can say that I should buy a desktop, but I have to get a new laptop next year and I'm not willing to buy a new computer every year.