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alt can anyone make models for me

ESKARN
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if anyone wants to make or lend (already got them) models can you please pm me

you will get full credit for everything you contribute to my maps

alt Re: can anyone make models for me

ESKARN
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ok i am no good at modeling i have tried and failed many times

the things i require are
houses
walls
paths
weapons
mines (rocks)
things like that

alt Re: can anyone make models for me

jockmo42
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ESKARN hat geschrieben
ok i am no good at modeling i have tried and failed many times

the things i require are
houses
walls
paths
weapons
mines (rocks)
things like that


Hmm, paths could be drawn using the brush tool in the map editor, just change the color of the ground.

Also, if you've been modding, you may know about two variables that can be applied to any object, item or unit (creature).
scale=
color=

Scale= will allow you to set the size of an object. It scales the model up or down to fit the requirements of the new object. For example;

scale=1.8
will make the object 1.8 times larger than the original model's size. Fiddle with it until it looks right.


Color= will allow you to set the color of an object. It uses three variables; Red, green and blue. Different values of these colors will allow you to cover a wide range of color in your objects. For example;

color=150,255,150
will bring out the green in a model by muting the reds and blues. The only thing that I believe you can't do is make the object brighter, but I may be wrong there.

Through the use of these two variables in your new objects, you can make at least some of what you've requested here by "recycling" the original models.

alt Re: can anyone make models for me

Brandon
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you can make small white crate so you can put them
many with script ...you don't need any models then.

I tried this but you need to have quite high patient

∗>and save freqently! [I lost my 64^2 map]

alt Re: can anyone make models for me

ESKARN
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Zitat
scale=1.8
will make the object 1.8 times larger than the original model's size. Fiddle with it until it looks right.


color=150,255,150
will bring out the green in a model by muting the reds and blues. The only thing that I believe you can't do is make the object brighter, but I may be wrong there.


how and where do you put these

alt Re: can anyone make models for me

jockmo42
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ESKARN hat geschrieben
Zitat
scale=1.8
will make the object 1.8 times larger than the original model's size. Fiddle with it until it looks right.


color=150,255,150
will bring out the green in a model by muting the reds and blues. The only thing that I believe you can't do is make the object brighter, but I may be wrong there.


how and where do you put these


Like DKTS said, anywhere before script=start will work, but I like to keep them near the model= to keep things tidy.

alt Re: can anyone make models for me

jockmo42
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ESKARN hat geschrieben
DontKnowToScript hat geschrieben
make a picture large enough for the rock

what type blank paint or the icon


Take a look at the crab, or the raptor. They both use this, I think. It's basically a bitmap skin that goes over the model.

alt Re: can anyone make models for me

DontKnowToScript
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use Paint and create an image in the size of the rock,then do the picture as you think (i mean do it like the stone01.jpg but point it with brush and just make the bits (crytsal,iron,gold...)as you want.

alt Re: can anyone make models for me

ESKARN
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### Ruby Rock
id=241
name=Ruby Rock
group=stone
icon=gfx\rubyrock.bmp
model=gfx\crystalrock.b3d
detailtex=gfx\rubyrock1.bmp
mat=stone
health=1000
find=23,40,1
find=21,60,5
find=3,30,1,1,88
color=255,255,255

like that i made the rubyrock1 like ya said but its still green
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