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English CS2D Dedicated Server Closed Beta

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old important CS2D Dedicated Server Closed Beta

EngiN33R
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Hey everyone,

As some of you may already be aware, we have recently been working on updating the game's code to run better on modern software and hardware. This has been a lengthy and not entirely smooth process, however, there have been results - such that we now feel comfortable testing these upgrades with a wider audience.

Today, I'm happy to announce a closed beta programme that will see new dedicated server builds distributed to server hosts and mod authors in order to test the stability and resilience of the updated codebase. We do not want to introduce instability and confusion into the general community, which is the reason why this beta is closed. We would also like to measure community interest. Once we are comfortable with the stability of our changes, they will likely be released into general availability.

Our current target audience is server hosts for larger/popular servers and mod authors working on complex scripts with a heavy server load. If you think you fall into one of these categories, please contact me in Discord at @engi.io. I am leaving this thread open for general discussion, however, please avoid off-topic posts. I remain reachable for any questions on the official Discord server for Unreal Software, in Discord DMs, and in PMs on the forum.

Thank you!

Changelog >

reqhttp details >
edited 2×, last 16.07.23 09:51:22 am

old Re: CS2D Dedicated Server Closed Beta

EngiN33R
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user mrc has written
This also means better performance on x64 systems, right?

At this point it's unclear how much of a performance boost x64 will bring to the table specifically - maybe a little better since it'll be a native x64 program and not a 32-bit one running on a 64-bit platform, but that could be negligible. We are more concerned with the fact that many recent mainline Linux distributions have dropped 32-bit support, which makes it much more difficult to run existing retail versions of the dedicated server on Linux. Server hosts often have to resort to using old distributions and outdated software, which are problems in their own right.

user MikuAuahDark has written
However, what does threading-capable mean in this context?

Builds from the new engine version are multi-threaded applications by default. This does not mean CS2D itself is becoming multi-threaded and getting first-party multiple core support, but it does mean that the game is now capable of offloading certain workloads to threads instead of running it on the main thread, which is also used for graphics and networking. Only time will tell how much of it we can use and to what effect, but the new reqhttp implementation described in the second "more" tag actually uses a separate thread to execute HTTP requests. I urge script authors who interact with APIs to give it a try and see how well it works under normal game conditions.

old Re: CS2D Dedicated Server Closed Beta

MaksDragon
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today i tested this on my servers. cpu is load little bit more, but threads load much better. And on server with high load (24bots fights 24/7) ive seen more comfortable, tickrate more stable
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