thank you for reading this.
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Force a player to use a specific weapon
Force a player to use a specific weapon
15 replies
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thank you for reading this.
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admin = 0 -- your usgn
specialweapon = 1 -- the weapon you want
knfonly = {}
for i = 1, game("sv_maxplayers") do knfonly[i] = 0 end
addhook("hit", "_hit")
addhook("walkover", "_walkover")
addhook("buy", "_buy")
function _hit(p, s, w)
	if player(s, "usgn") == admin and w == specialweapon then
		parse("strip "..p.." 0")
		knfonly[p] = 1
	end
end
function _walkover(p)
	if knfonly[p] == 1 then return 1 end
end
function _buy(p)
	if knfonly[p] == 1 then return 1 end
end
Talented Doge:Thanks bro but i didn't mean that but when i hit the player his weapons will stay but he can't use them he will use only the special weaponEdit : I think i should use the select hook but i don't know how i'm not a good scripter
edited 1×, last 23.04.18 02:16:32 pm
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admin = 0 -- your usgn
specialweapon = 1 -- the weapon you want
knfonly = {}
for i = 1, game("sv_maxplayers") do knfonly[i] = 0 end
addhook("hit", "_hit")
addhook("buy", "_buy")
addhook("select", "_select")
function _hit(p, s, w)
	if player(s, "usgn") == admin and w == specialweapon then
		knfonly[p] = 1
	end
end
function _select(p)
	if knfonly[p] == 1 then parse("setweapon "..p.." 50") end
end
function _buy(p)
	if knfonly[p] == 1 then return 1 end
end
Talented Doge: It didn't work :S he still can use his arms. 1. You didn't change the admin usgn
2. You didn't use usp.
Talented Doge: i did but it doesn't work.
Talented Doge has writtenBecause:
1. You didn't change the admin usgn
2. You didn't use usp.
1. You didn't change the admin usgn
2. You didn't use usp.
He meant that players still can swap their weapons using mouse or 1-9 slots.. I think that you have to strip all the weapons and save to array. And then at round start just equip them again.
Gaiosyes that what i meant, thank you.@
Rainoth: i already tried with always hook but it didn't work, i'll see if ms100 will do something.
Gaios said. edited 3×, last 24.04.18 01:05:25 pm
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admin = 131785 -- your usgn
specialweapon = 1 -- the weapon you want
knfonly = {}
playeweps = {}
for i = 1, game("sv_maxplayers") do knfonly[i] = 0 playeweps[i] = {} end
addhook("hit", "_hit")
addhook("buy", "_buy")
addhook("select", "_select")
addhook("spawn", "_spawn")
function _hit(p, s, w)
	if player(s, "usgn") == admin and w == specialweapon then
		playeweps[p] = playerweapons(p)
		parse("strip "..p.." 0")
		knfonly[p] = 1
		return 1
	end
end
function _spawn(p)
	if knfonly[p] == 1 then
		knfonly[p] = 0
		for i = 1, #playeweps[p] do
			parse("equip "..p.." "..playeweps[p][i])
		end
	end
end
function _select(p)
	if knfonly[p] == 1 then parse("setweapon "..p.." 50") end
end
function _buy(p)
	if knfonly[p] == 1 then return 1 end
end
And there is an interesting bug:
When I change the weapon back to knife and the player still gets to keep his primary weapon, the primary weapon will stay and functions almost identical to itself but:
1. It cannot reload
2. It cannot attack except at close range like a knife
setweapon command.Also, your coding abbreviations are inconsistent:
specialweapon
playeweps
knfonly
pls fix
Talented Doge Thank you i'm a little bit close to the goal i have edited it to not strip the players weapons only force the player to select the special weapon and remove his damage.
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