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![user](img/i_friend.png)
I mean if you can make something like the radar opaque or transparent, walls should too.
Btw, the daycycle is a window of opportunities, but that thing is too basic, i mean there seem to be no good mid terms...
day-fullnight. day-fullnight
Also you could add this system for rains, snows etc even some fog
![](img/smiles/tongue.gif)
that would be interesting
![user](img/i_friend.png)
Do you know how many transparent cubes looks like near each other? Would look shit:/ I would need to detect all near tiles. Because it would draw all cube faces which looks bad.
Use a depth-first face culling shader, I think that's what it's called, a friend used it to fix the same issue in his 3D game.
![user](img/i_friend.png)
Show me tile based game where there are transparent tiles.
![user](img/i_friend.png)
![IMG:https://i.imgur.com/gHrPTdH.png](https://i.imgur.com/gHrPTdH.png)
![user](img/i_friend.png)
![](img/smiles/sad.gif)
Admin/mod comment
Fixed![user](img/i_friend.png)
![user](img/i_friend.png)
Should go transparent only when there's someone below it :3
So then when an enemy is underneath it goes transparent even though you wouldn't know they were there otherwise.
This will lead to too many issues. And it looks kinda stupid.
![user](img/i_friend.png)
You asked for it.
[img]http://i.imgur.com/gHrPTdH.png[I /img]
[img]http://i.imgur.com/gHrPTdH.png[I /img]
I guarantee that's the same issue I'm referring to, I'm kind of offended that you think I was wrong or lying, whatever the case is I don't care and refuse to help, you clearly reject my help whatever the reason.
![](img/smiles/embarrassed.gif)
![user](img/i_friend.png)