Angel Montez has writtenDispenser, wall, turret and supply.
General
CS2D 1.0.0.3 Pre-Release
Angel Montez has written
The easter egg in main menu doesn't work :]
The crosshair should be scaled using nearest-neighbor.
3D renderer: de_vantage in the editor, right click any of the dynwalls (e.g. 5|3) using tileset tool and select "rotate: up". It will bug and render that tile as if it was an outer, high wall.
Tree leaves are in some occasions rendered beneath walls (depends on player position).
The recoil decline function/rate seems wrong to me. I can elaborate on that.
VADemon:
Easter egg is disabled due to many different resolutions available. Might be solved in the future.
Crosshair is scaled according the probably of bullets from that certain distance. So if you put crosshair far away, it gets bigger, closer - gets smaller. Thickness/Color/Boardersize can be customized (not in options yet)
Recoil needs more discussion, it can make every weapon feel way more different.
Tree leafs are rendered because they are at same height of walls in some cases.
SQ: , sure you need to fix recoil. Different guns got different values, except for shotguns. They haven`t.
SQ: I meant the default crosshair in the main menu. It looks like a blurred poop at 1080p


Chrome has written
Mora: What's wrong with 1024*768? be more reasonable with your statements.
Andrez: Yeah, didn't do proper 3D drawing for many entities yet, I have to do it separate for each entity in the code, so that's a lot of work.
DC has written
Mora: Smaller text is an advantage because you see more of the game. Think about it that way
Mora: