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CS2D Scripts Someone need create a MOBASomeone need create a MOBA
21 repliesIf you need it - you create it, or made a team to work together.
edited 1×, last 31.01.16 09:33:57 pm
Instead, the good old CS 1.6 Warcraft 3 script could work, the servers that ran it were fun and I'm sure it would be fun in CS2D as well if done well.
MOBAs tho? Please no, there's enough MOBAs out there, CS2D doesn't need to be crossovered with everything.
edited 2×, last 01.02.16 08:38:45 pm
Pagyra has written
I can not explain how to do it.
Alrighty then.
Firstly, originally, we have 32 slots for players
We have 4 towers on 3 directions for each team = 12 * 2 = 24 tower which can be done as script ( Starkkz's Turret Pack (18))
Directly in game involving 10 real players, 5 for each team
So total we have 22 player slots still available, but MOBA (in this post I'll try to stick to facilitated conditions of DOTA) requires creation of "creeps". In typical wave we have 2 type of creeps (in a simplified form - 2 melee-range and 1 long-range creep)
So if we using bots we can have 22/3 = 7 packs and 1 creep
For creeps spawns in forest we can use combined version of standard and virtual NPC which can be done with script Starkkz's NPC Pack (46)
It is required to remove default "immediately firing" weapons and snowballs would be useful as most convenient for players weapons.
...
I have another ideas - but I'm not sure that anyone would want to do MOBA in this way.
The closest you can get to a MOBA in Counter Strike, while still making sense, is replicating the Warcraft 3 script from the olden days of 1.6. Just a few more "unique" classes and it almost feels like a MOBA and FPS hybrid.
https://www.youtube.com/watch?v=oxHhf5P88q8
And ye, Yates, actually right.
Don't try to make MOBA mode for this game, nobody won't play this with much of lag.