Thank you for reading, Aleks
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Off Topic Possibility of making a new game on CS2D basis?Possibility of making a new game on CS2D basis?
18 replies 1
Thank you for reading, Aleks
Only way is to make a mod of CS2D but a 100% game will be hard and also he is busy with Stranded 3 and such.
GeoB99 has written
Nah, i'm sorry but DC won't agree with that, he don't take ideas of others to make a 100% game.
Only way is to make a mod of CS2D but a 100% game will be hard and also he is busy with Stranded 3 and such.
Only way is to make a mod of CS2D but a 100% game will be hard and also he is busy with Stranded 3 and such.
I get the point, but I was asking for the engine.
P.S. Projects forum is for Unreal Software's on-going projects discussion. I don't think it's correct to put it here so I'll move this to uhm... Off-topic maybe? I'll also change the title to better suit what you want to say. "New Game?" doesn't really say anything.
P.P.S. Still not sure if it's correct spot. Maybe CS2D General is better.. Eh, I guess DC will come upon this eventually and he'll move if it's wrong section..
It's the only CS2D source code available here on US.de and it might be a start
Also the CS2D "engine" isn't designed to be used for any other games at all. This means that there is no additional abstraction layer between the actual engine and the game(play) logic. So depending on what you're planning this could cause some real headaches.
The code of older CS2D versions is available but:
It's Blitz3D! You really don't want to use that ultra old language and engine anymore. Worst thing you can do.
The code is quite bad. I didn't rewrite the game in BlitzMax for fun, you know? I had reasons.
So in short: This won't work or it's a bad idea. Try to find a better/real engine for this purpose or write your own one - you'll learn tons of things doing so.
DC has written
I would then rewrite the engine from scratch in Unity3D and give the game another name and you could stick to the (then again) outdated BlitzMax version
Let me get this straight, so you want to make a CS2D-like game in Unity3D? Or am I missing the point?
(god damn i haven't posted here in ages!)
DC has written
so hypothetically saying - if was able to get an amount of money. What would the suitable price be? I'm honestly curios - who knows i might be batsh** crazy enough to actually buy it. You never know DC some of us have a LOT of money to spend and i am not talking about 15 to 50$ - i really mean something over 500 / 600$? There is no way change my mind about this unless you pay me a huge amount of money - far more than the code is actually worth.
edited 2×, last 27.10.14 12:59:23 pm
For a simple game, GameMaker is more then enough.
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