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Stranded III Dev. Blog - Comments
Hurri04: Yes, it will be possible to have one object with multiple colliders (as children) to generate more complex collision geometry and it will also be possible to somehow register which part has been it or had a collision. I'm not sure about changing the size of colliders with scripts but it will probably be possible.@
pupp3tStudios: Who cares about debug mode and how many colliders you see there? Totally doesn't matter. It's just a debug mode and not the actual game how it looks like in normal mode.@
pirate of island: Which soundtrack? I concentrate on more important things at the moment. I don't care about music for the game right now.
DC: How do you feel about letting others create content for vanilla Stranded III ?
pirate of island: Yes, probably in the end of development.@
Greenhawk: No, the source code of the actual game (which indeed is C#) will not be exposed (closed source). The game is modded with a definition language (basically like the definition language in SII but a bit advanced) and Lua scripts.@
Globetrotter: It's not easy to answer this question because I want to keep certain quality standards and for graphics it's even more complicated. You can't simply mix random models and textures of different artists if you want to achieve a good looking game where all the visual stuff goes well together. I'm generally open for this though. Most of my games contain community created stuff even in the vanilla versions (light engine, weapon skins and maps in CS2D for example or some of the weapons in CC) and I don't think that Stranded III will be an exception.
Re: Stranded III Dev. Blog - Comments
Deleted Useredited 1×, last 22.03.14 07:01:23 pm
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§1.2 - No racism
Re: Stranded III Dev. Blog - Comments
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Ashelin: Exactly. I can't see point in stealing it.
1. It's free.
2. If you want to play it, then just play it.
3. If you want to mod it, it is also possible.
Infinite Rain: DC said it countless times. Do you think it's easier to make hacks when you know how game is made or not ?
Re: Stranded III Dev. Blog - Comments
Deleted User
Rainoth: Still it won't stop hacks.
Infinite Rain: Would you prefer to deal with 5 piles of shit or 50 ?
Infinite Rain has writtenI can't see point in stealing it.
If you think open-sourcing a project means people will steal the code, you are wrong on many levels.
Infinite Rain has written3. If you want to mod it, it is also possible.
But only within the limits set by the programmer, which can be quite cumbersome and will slow down some really cool mods.
@
Rainoth:A well-administrated server should never be replaced by inferior systems of protection.
DannyDeth: I never said anything about it. I just noted that it's easier to make something for a game, when you know how it's coded. I'll agree that having a server that people watch over is better than having a good protection. Any kind of protection can be by-passed, but you can never by-pass a human x)
Rainoth: There can be ten thousand hacks, but if the server is well administrated, none will matter. The server doesn't even have to be particularly well administrated with some server-side sanity-checks. Using cheats as an excuse to close your source is pretty pointless.Any serious weakness like the USGN being broken by open-sourcing means that the system has been poorly designed. Security through obscurity has been shown to be a bad idea.
Outlast has writtenHate to the kind of people who insult and that also only use one thread to insult with insult unusual! Bored that is called this is not a good community, but if it is! Show your respect as if strutted before God not insult among yourselves if the world nobody is perfect!
God, calm down take a chill pill, its very easy its the bloody actions of the person that affects others.
@
DC , Are you going to let others know about your release of SIII (like IGN e.g) or god only knows.. edited 1×, last 24.03.14 07:13:05 am
DC: Will objects work in Lua as userdata objects with metamethods that would allow their control, or just with console commands like in CS2D?
Stranded III Dev. Blog - Comments


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