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function spawnplayer (id)
	if (conquest.flags_spawn) then
		local team = player (id, "team")
		local spawn_point = math.random (1, getteamdomination (team, "point"))
		local spawn_pointx, spawn_pointy = (getteamdomination (team, "x")[spawn_point] * 32) + 16, (getteamdomination (team, "y")[spawn_point] * 32) + 16
		local between_tilex, between_tiley = math.random (-2, 2), math.random (-2, 2)
		local tilex, tiley = getteamdomination (team, "x")[spawn_point] + between_tilex, getteamdomination (team, "x")[spawn_point] + between_tiley
		local x, y = spawn_pointx + (between_tilex * 32), spawn_pointy + (between_tiley * 32)
		parse ("killplayer " .. id)
		if (tile (tilex, tiley, "walkable") and tile (tilex, tiley, "frame") ~= 0) then
			parse ("spawnplayer " .. id .. " " .. x .. " " .. y)
		else
			x, y = randomentity (team - 1)
			parse ("spawnplayer " .. id .. " " .. x .. " " .. y)
		end
	end
end
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[20:10:56] " (637x) [20:10:57] " (518x) [20:10:58] " (371x) [20:10:59] " (330x) [20:11:00] " (274x) [20:11:01] " (260x) [20:11:02] " (246x) [20:11:03] " (230x) [20:11:04] " (246x) [20:11:05] " (212x) [20:11:06] " (211x) [20:11:07] " (189x) [20:11:08] " (179x) [20:11:09] " (166x) [20:11:10] " (156x) [20:11:11] " (149x) [20:11:12] " (168x) [20:11:13] " (148x) ...
Unknown Lua Error
1 
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