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CS2D Scripts Staff Spawn pointStaff Spawn point
12 replies 1
Dynamite07 has written
What? How do you expect us to know what mod and map you are talking about.
Sry,im talking about deathmatch,happy town. I need Staff to spawn in staff house not in normal spawn place...
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IsAdmin = { 	[88318] = true } AdminSpawn = {0, 0} -- x and y position (in tiles) where admins will be spawned HookSpawn = function(id) 	if IsAdmin[player(id, "usgn")] then 		parse("setpos "..id.." "..(AdminSpawn[1] * 32 + 16).." "..(AdminSpawn[2] * 32 + 16)) 	end end
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-- Created By Salad Fingers -- -- on 2014.02.03 21:16 -- admins = {6943} -- Put staff's usgn here stuff_x = 500 -- Cordinate X stuff_y = 500 -- Cordinate Y function table.contains(table, element) for key, value in pairs(table) do if value == element then return true end end end addhook("spawn","staff_spawn") function staff_spawn(id) if table.contains(admins,player(id,"usgn")) then parse("setpos "..id.." "..stuff_x.." "..stuff_y.."") end end
My noob script!
Tested and works fine
It works but i think that something is wrong with cordinates,when i write them there (X,Y) it spawn me somewhere else,myb i cant find cordinates,i use it by
"Tile position 10l10"
edited 1×, last 24.04.14 04:26:04 pm
THX
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