I hope that that is going to arrange quickly.

if player(id,"flashed") if player(id,"shaked")
parse('equip id 32 30 90') parse('equip id weapon ammo_current ammo_backup')
parse('strip id 32 10 0') parse('strip id weapon stripped_current stripped_backup')
parse('setbullets id weapon ammoin ammo')
parse('setmode id weapon mode')
parse('equip id 32 30 90') parse('equip id weapon ammo_current ammo_backup')
parse('strip id 32 10 0') parse('strip id weapon stripped_current stripped_backup')
parse('setbullets id weapon ammoin ammo')
parse('setmode id weapon mode')