Is there a way to compile lua script for CS2D? I mean no one will be able to read its source. Is it possible? If yes, please write how can I do this.

local f = io.open("byte.txt", "w") f:write(string.dump((function() --SCRIPT end)())) f:close()
luac script.lua
os.execute('tools/decrypter.exe maps/my_map.lua');