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old I didn't noticed this function

useigor
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Possible to use 2 or more tilesets for map.
For example mapper want to use dust tileset and some tiles from aztec tileset. If mapper wants to use them he must edit dust tileset and add tiles from aztec tileset and save as new tileset. He didn't added something new, but took diskspace, because map able to use only 1 tileset.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Raisun
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user DevGru has written
More tile properties for walls like Wall - Dirt, Wall - Wood or Wall - Stone. If you shoot at one of the walls, you'll heal different sounds.


Env_breakable and set hp to 99999999999999999+ ?
But I like the idea.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

useigor
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Delete all types of tiles but read old types in old maps. Add new properties of tiles that can be mixed + use old properties of tiles (like no shadow, toxic and etc)
New 3 properties of tiles:
• Solid for player (P)
• Solid for bullets (B)
• Blocking view (as wall) (V)

Now we can have 8 types of tiles from 3 properties.
PBV(0=off; 1=on), (number) - name:
000(1) - floor
001(2) - something dark x)
010(3) - magnet?
011(4) - magnet in darkness
100(5) - obstacle
101(6) - hole(s) in wall for weapon barrel
110(7) - glass
111(8) - wall

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Obviously Exactly Myself
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user useigor has written
Delete all types of tiles but read old types in old maps. Add new properties of tiles that can be mixed + use old properties of tiles (like no shadow, toxic and etc)
New 3 properties of tiles:
• Solid for player (P)
• Solid for bullets (B)
• Blocking view (as wall) (V)

Now we can have 8 types of tiles from 3 properties.
PBV(0=off; 1=on), (number) - name:
000(1) - floor
001(2) - something dark x)
010(3) - magnet?
011(4) - magnet in darkness
100(5) - obstacle
101(6) - hole(s) in wall for weapon barrel
110(7) - glass
111(8) - wall
Sounds awesome. But I think DC will consume a huge amount of time on how to convert the old tile properties to the new ones.

old closed add more weapon

luugiadat1997
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∗ machine gun
> M60
• accuracy same M249
• ammo 200/400
• damage 19
• rate of fire same M249
• slow reload
∗ pistol
> Anaconda
• accuracy same deagle
• ammo 6/30
• damage 30
• rate of fire same USP
• reload same deagle
∗ rifle
> M4A1 grenade
• accuracy same M4A1
• ammo 30/90,grenade 1/3
• right click is switch to grenade launcher
• damage 22,damage grenade same HE
• rate of fire same M4A1,rate of fire of grenades after reloading complete
• reload same M4A1,slow reload grenade
us I have many ideas that I hope DC can be

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

hobo man445
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dont know if this would be a bit OP in the wrench options
but you can put it in editor stuff only

Team walls? something like tf2? acts like a wall (eg.) for ts but cts can walk through it.

i guess maybe you can edit it so it has a health bar maybe you cant shoot through it

(sorry if this was posted before)
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