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VaiN
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user DC has written
@user VaiN: I actually switched to Unity3D


LOL! I swear I remember you saying "Unity sucks" when I recommended it a few years back. It's had a lot of improvements since then at least. I love Unity, it just makes supporting modding a bit tricky (for animated meshes at least), but it seems you already know that since you are avoiding the editor. Though if you code your own editor extensions you could probably still make use of it.

I had actually switched back to Unity myself when MOgre proved to be too difficult to add to/update/recompile. Kinda funny really.

Very excited to see how things turn out.

Oh, and if you haven't yet, be sure to check out NGUI. And also UniStorm. Very cool stuff that can save a lot of time.

Now if only we can convince you to one day upgrade CS2D to the Unity engine.

Edit: Also, I was wondering if you've tested Lua support in Unity yet. I ran into issues where the only Lua system I could find did not support Linux even with Mono. I haven't looked into it in a while though.
edited 1×, last 01.11.12 11:48:58 am

old Re: Stranded III Dev. Blog - Comments

Assassin moder
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Unity 4.0 public beta released! Now start updating ?

EDIT: What extensions of 3D models game will be read? I need that because maybe I move my mod on S3
edited 1×, last 02.11.12 03:21:22 pm

old Re: Stranded III Dev. Blog - Comments

VaiN
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TL;DR: Most likely .OBJ would be the format of choice.

As far as I've found, the only run-time mesh importers available right now are for static meshes only (no animation). I've seen support for .OBJ files available for free, and .FBX files available for a very unreasonably high price (considering it's still static). Most likely if DC chooses to allow mesh importing/modding it will be static meshes, and you can easily convert the format via Blender, or just about any other 3D app, to whatever format he specifies. If he wants to script his own support for animated meshes (not likely), then he'll let us know.

Lack of support for run-time importing of animated meshes is one of the major modding limitations of the Unity engine. If anyone ever releases a package to support it, it would likely be at a very high price point.

(One current solution is to use the Unity engine itself to create asset bundles that could be imported at run-time, but it's up to DC if he chooses to support that. It could be a nightmare to check the files on import, I honestly don't know)

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Kayren
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I don't know whether this has already been proposed and if so, sorry for spamming, but a way to modify the waterlevel would be great and give more possibilities for mapping, like a water-heightmap for example... and with currents would be even more awesome.

old Re: Stranded III Dev. Blog - Comments

DC
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@user Kayren: This is not a suggestion thread. Lakes and rivers in different heights are planned though.

Unfortunately user VaiN is right about the model formats. *.obj will definitely work. Other formats might be added later when I find or write loaders for other formats. There is no solution for animated models yet (besides asset bundles which can only be created with Unity Pro).

old Re: Stranded III Dev. Blog - Comments

Assassin moder
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@user VaiN: and @user DC: Thanks for reply For now I can export static models to .obj and animated is not needed for now but cars I'll add later

EDIT: Updated us Wiki with Stranded 3 informations Feel free to change and update it

EDIT 2: .FBX file is possible to export/import by Milkshape 3D checked in 1.8.5
edited 3×, last 04.11.12 08:47:45 pm

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huleyn
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@user DC: Look, I read your developer log and I can easily say this, you don't need blocks to make a voxel-based game. I mean, look at planet explorers. Its a unity 3D based game without blocks, but its based on voxel.

Seriously though. Gotta love stranded. We need a third, and for god's sake please add FPS models, I mean, no model was given in S2, nothing for a hammer, or a hand. Not at all. Heck, someone made a mod for that as well, Stranded 2.5.

And hey, if you ever need someone to correct the grammar mistakes in your game...you've got plenty of people for that.

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snthss
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Wow looks great so far. I really hope this project makes it to 1.0 release :).

Question: Will you be able to actually build your own stuff ingame? Like connecting planks with nails, placing them the way you like and that sort of thing. Instead of just adding your materials to that same buildplace-model to get preset-objects.

The tip of the iceberg would be something like realtime-interactions. Like grabbing objects, turning and throwing them (as in Amnesia). But that's highly wishful thinking I'm afraid.

Another Question: Will the cartoonish style remain? Or are you planning to give it a little more realistic tone?

regards!

old Re: Stranded III Dev. Blog - Comments

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user Starkkz has written
I'd also like to know if this game will allow to make lua weapons like CC.


Yes, it will be good but only in mods and before connect into a server, game will be automatically checking game files for no hacks or edited files etc That's only my suggestion
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