So, I got this idea of checking the distance how much the player has traveled at certain time frame, like 5 seconds. If the distance is "acceptable", it shouldnt ban, but if its too much, it should ban it. Is that possible?
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Speedhack Preventing
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So, I got this idea of checking the distance how much the player has traveled at certain time frame, like 5 seconds. If the distance is "acceptable", it shouldnt ban, but if its too much, it should ban it. Is that possible?
EDIT: Its just a reference.
edited 1×, last 12.06.12 08:39:11 pm


An even more flexible and complicated protection is

CS2D's netcode is designed in a way that movement feels always smooth for clients no matter how hard they actually lag and I don't want to change this. You can set




