So this:
Spoiler
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if xvote==nil then xvote={} end -- load configuration file dofile("sys/lua/xvoteconfig.lua") parse("mp_mapvoteratio 1.00") parse("mp_kickpercent 1.00") -- turn off automatic stuff (autoteambalance etc.) and some restrictions parse('exec "sys/norestrictions.cfg"') xvote.votecolor = "©000255150" function xvote.initArray(size,value) 	local array = {} 	for i=1,size do 		array[i]=value 	end 	return array end function xvote.getHumans() 	local humans=0 	 	for i=1,#player(0,"table") do 		p=player(0,"table")[i] 		if(player(p,"bot")==false) then 			humans=humans+1 		end 	end 	 	return humans end function xvote.getPlayers() 	local players=0 	 	for i=1,#player(0,"table") do 		players=players+1 	end 	 	return players end function xvote.getMaxPlayerID() 	local max = 0 	for i=1,#player(0,"table") do 		max = math.max(max,player(0,"table")[i]) 	end 	return max end function xvote.getVotes(votetable,value) 	local votes=0 	for i=1,#votetable do 		if(votetable[i]==value) then 			votes=votes+1 		end 	end 	return votes end function xvote.humans() 	local table = {} 	 	for i=1,32 do 		if(player(i,"exists")) then 			if(player(i,"bot")==false) then 				table[#table+1]=i 			end 		end 	end 	return table end function xvote.players() 	local table = {} 	 	for i=1,32 do 		if(player(i,"exists")) then 			table[#table+1]=i 		end 	end 	return table end function xvote.getMajority(votetable) 	local possiblevotes = xvote.getVoteOptions(votetable) 	local votecount = xvote.initArray(#possiblevotes,0) 	local majority = nil 	local max = 0 	local humans = xvote.humans() 	local id 	 	for v=1,#humans do 		id=humans[v] 		for p=1,#possiblevotes do 			if(votetable[id]==possiblevotes[p]) then 				votecount[p] = votecount[p]+1 			end 		end 	end 	 	for c=1,#votecount do 		if(votecount[c]>max) then 			majority = possiblevotes[c] 			max = votecount[c] 		elseif(votecount[c]==max) then 			majority = nil 		end 	end 	 	return majority end function xvote.getVoteOptions(votetable) 	local options = {} 	local counted = false 	for i=1,32 do 		counted = false 		for j=1,#options do 			if(votetable[i]==options[j]) then 				counted=true 			end				 		end 		if(counted==false) then 			options[#options+1]=votetable[i] 		end 	end 	 	return options end function xvote.getIDFromName(name) 	for p=1,32 do 		if(name==player(p,"name")) then 			return p 		end 	end 	return nil end function xvote.serveraction(playerID,action) 	if(action == xvote.serveractionkey) then 		xvote.refreshmenus() 		menu(playerID, xvote.menu.game) 	end end addhook("serveraction","xvote.serveraction",-10) function xvote.say(playerID,text) 	if(string.lower(text)=="!xvote") then 		menu(playerID, xvote.menu.game) 		return 1 	end 	return 0 end addhook("say","xvote.say") addhook("sayteam","xvote.say") function xvote.votemenu(playerID,votemode,param) 	local victim, map 	if(votemode==1) then		-- votekick 		if(param~="") then 			victim = xvote.getIDFromName(param) 			if(victim~=nil) then 				--msg(xvote.votecolor..player(playerID,"name").." votes to kick "..player(victim,"name")..".") 			 				xvote.vote.kick[victim][playerID] = true 				 				if(xvote.getMajority(xvote.vote.kick[victim])==true) then 					parse("kick "..victim) 				end 			else 				msg2(playerID,"©255000000This player is not on the server.@C") 			end 		else 			for i=1,32 do 				xvote.vote.kick[i][playerID] = false 			end 			msg(xvote.votecolor..player(playerID,"name").." withdrew the kick votes.") 		end 		 	elseif(votemode==2) then	-- votemap 		xvote.vote.map[playerID] = param 		if(param=="") then 			msg(xvote.votecolor..player(playerID,"name").." votes against mapchange.") 		--[[ 		else 			msg(xvote.votecolor..player(playerID,"name").." votes for map "..param) 		]] 		end 		map=xvote.getMajority(xvote.vote.map) 		if(map~="") then 			parse("sv_map "..map) 		end 	end end addhook("vote","xvote.votemenu") function xvote.getVoteRatio(votetable,value) 	local votes = xvote.getVotes(votetable,value) 	local humans =xvote.getHumans() 	 	return ( votes/humans ) * 100 end function xvote.voteString(votetable,vote,title) 	return title.."|"..string.format('%.1f',xvote.getVoteRatio(votetable,vote)).."%" end function xvote.mapcycle(filter) 	local maptable = {} 	file = io.open(xvote.votemaps,"r") 	if(filter==nil) then filter="" end 	for line in io.lines("sys/mapcycle.cfg","r") do 		local match = string.match(line,"^"..filter.."[^/][%w%d%p]+") 		if(match ~= nil) then 			table.insert(maptable,match) 		end 	end 	 	file:close() 			 	return maptable end function xvote.openVotemapMenu(playerID,page,filter,openmenu) 	if(filter==nil) then filter="" end 	if(filter=="") then space="" else space=" " end 	if(openmenu==nil) then openmenu=true end 	 	local str = "Vote for "..filter..space.."map (page "..page..")@b" 	local start = 1 + (page-1)*7 	local c = 1 	local maps = xvote.mapcycle(filter) 	 	for i=start,math.min(#maps,start+6) do 		str = str..","..xvote.voteString(xvote.vote.map, maps[i], maps[i]) 		c = c+1 	end 	 	for i=c, 7 do 		str = str.."," 	end 	 	if(page~=1) then 		str = str..",« previous page" 	else 		str = str.."," 	end 	if(#maps~=math.min(#maps,start+6)) then 		str = str..",next page »" 	end 	 	if(openmenu==true) then 		menu(playerID,str) 	end 	 	return str end -- vote tables xvote.vote = {} xvote.vote.makespec = {} xvote.vote.kick = {} for i=1,32 do 	xvote.vote.makespec[i] = {} -- create a new row 	xvote.vote.kick[i] = {} 	for j=1,32 do 	xvote.vote.makespec[i][j] =	false 		xvote.vote.kick[i][j] =		false 	end end xvote.vote.fow = 	xvote.initArray(32,false)	-- toggle Fog of War xvote.vote.ff = 	xvote.initArray(32,false)	-- toggle Friendly Fire xvote.vote.infammo = 	xvote.initArray(32,false)	-- toggle infinite ammo xvote.vote.map = 	xvote.initArray(32,false)	-- change map xvote.vote.gamemode =	xvote.initArray(32,false)	-- set game mode xvote.vote.specmode =	xvote.initArray(32,false)	-- set spectator mode xvote.vote.roundtime = 	xvote.initArray(32,false)	-- set round time xvote.vote.freezetime = xvote.initArray(32,false)	-- set freezetime xvote.vote.buytime = 	xvote.initArray(32,false)	-- set buytime xvote.vote.startmoney = xvote.initArray(32,false)	-- set start money xvote.vote.curtailedexplosions = xvote.initArray(32,false)-- set curtailed explosions xvote.vote.restart = xvote.initArray(32,false)		-- restart round xvote.menu = {} xvote.menu.main = "XVote menu,Player,Game Options" xvote.menu.map = "Select map type@b" function xvote.refreshmenus() 	xvote.menu.fow = "Vote for Fog of War,"..xvote.voteString(xvote.vote.fow,true,"on")..","..xvote.voteString(xvote.vote.fow,false,"off")..",(don't change)" 	xvote.menu.ff = "Vote for Friendly Fire,"..xvote.voteString(xvote.vote.ff,true,"on")..","..xvote.voteString(xvote.vote.ff,false,"off")..",(don't change)" 	xvote.menu.infammo = "Vote for infinite ammo"..xvote.voteString(xvote.vote.infammo,true,"on")..","..xvote.voteString(xvote.vote.infammo,false,"off")..",(don't change)" 	xvote.menu.curtailedexplosions = "Vote for curtailed explosions,"..xvote.voteString(xvote.vote.curtailedexplosions,true,"on")..","..xvote.voteString(xvote.vote.curtailedexplosions,false,"off")..",(don't change)" 	xvote.menu.gamemode = "Vote for game mode,"..xvote.voteString(xvote.vote.gamemode,0,"Standard")..","..xvote.voteString(xvote.vote.gamemode,1,"Deathmatch")..","..xvote.voteString(xvote.vote.gamemode,2,"Team Deathmatch")..","..xvote.voteString(xvote.vote.gamemode,3,"Construction")..","..xvote.voteString(xvote.vote.gamemode,4,"Zombies!")..",(current mode)" 	xvote.menu.specmode = "Vote to allow to spectate ...,"..xvote.voteString(xvote.vote.specmode,1,"everything")..","..xvote.voteString(xvote.vote.specmode,2,"own team only")..","..xvote.voteString(xvote.vote.specmode,0,"nothing")..",(current setting)" 	xvote.menu.game = "Vote game options,map,kick player,game mode,spectator mode,"..xvote.voteString(xvote.vote.fow,true,"Fog of War")..","..xvote.voteString(xvote.vote.ff,true,"Friendly Fire")..","..xvote.voteString(xvote.vote.infammo,true,"infinite ammo")..","..xvote.voteString(xvote.vote.restart,true,"restart round")..",withdraw my votes" 	xvote.menu.construction = "Vote Construction options,unlimited buildings,instant build" 	if(#xvote.mapcycle("") > 7) then 		temp = {"","","","","","","","",""} 		 		if(xvote.mapcycle("")~=nil) then 			temp[1]="Other maps" 		end 		if(xvote.mapcycle("as_")~=nil) then 			temp[2]="Assassination" 		end 		if(xvote.mapcycle("cs_")~=nil) then 			temp[3]="Hostage Rescue" 		end 		if(xvote.mapcycle("de_")~=nil) then 			temp[4]="Bomb Defuse" 		end 		if(xvote.mapcycle("dm_")~=nil) then 			temp[5]="Deathmatch" 		end 		if(xvote.mapcycle("ctf_")~=nil) then 			temp[6]="Capture the Flag" 		end 		if(xvote.mapcycle("dom_")~=nil) then 			temp[7]="Domination" 		end 		if(xvote.mapcycle("zm_")~=nil) then 			temp[8]="Zombie map" 		end 		if(xvote.mapcycle("gg_")~=nil) then 			temp[9]="GunGame" 		end 		 		for i=1,9 do 			xvote.menu.map = xvote.menu.map..","..temp[i] 		end 	else 		xvote.menu.map = xvote.openVotemapMenu(0,1,"",false) 	end	 end xvote.refreshmenus() function xvote.clearvotes(votetable) 	votetable = {} end function xvote.clearPlayerVotes(playerID) 	xvote.vote.fow[playerID] = false 	xvote.vote.ff[playerID] = false 	xvote.vote.infammo[playerID] = false 	xvote.vote.map[playerID] = false 	xvote.vote.gamemode[playerID] =	false 	xvote.vote.specmode[playerID] =	false 	xvote.vote.roundtime[playerID] = false 	xvote.vote.freezetime[playerID] = false	 	xvote.vote.buytime[playerID] = 	false	 	xvote.vote.startmoney[playerID] = false	 	xvote.vote.curtailedexplosions[playerID] = false 	xvote.vote.restart[playerID] = false 	for i=1,32 do 		xvote.vote.kick[i][playerID] = false 		xvote.vote.makespec[i][playerID] = false 	end end function xvote.join(playerID) 	xvote.clearPlayerVotes(playerID) end addhook("join","xvote.join") function xvote.leave(playerID,reason) 	xvote.clearPlayerVotes(playerID) end addhook("leave","xvote.leave") function xvote.toggle(votetable, playerID, option, condition, positive, negative, name) 	if(votetable[playerID]~=true) then 		votetable[playerID]=true 		msg(xvote.votecolor..player(playerID,"name").." votes to toggle "..name..".") 		parse('sv_sound "player/vote.wav"') 	end 	if(xvote.getMajority(votetable)==true) then 		if(tonumber(game(option))==condition) then 			parse(negative) 		else 			parse(positive) 		end 		 		return true 	end 	return false end function xvote.openVotekickMenu(playerID,page) 	local str = "Vote to kick player (page "..page..")" 	local start = 1 + (page-1)*7 	local c = 1 	for i=start,math.min(xvote.getPlayers(),start+6) do 		p = xvote.players()[i] 	 		if(player(p,"exists")) then 			str = str..","..xvote.voteString(xvote.vote.kick[p], true, player(p,"name")) 		else 			str = str.."," 		end 		c = c+1 	end 	 	for i=c, 7 do 		str = str.."," 	end 	 	if(page~=1) then 		str = str..",« previous page" 	else 		str = str.."," 	end 	if(xvote.getPlayers()~=math.min(xvote.getPlayers(),start+6)) then 		str = str..",next page »" 	end 	 	menu(playerID,str) 	 	return str end function xvote.menucall(playerID,title,button) 	if(title=="Vote game options") then 		if(button==1) then 			--xvote.openVotemapMenu(playerID,1) 			menu(playerID,xvote.menu.map) 		elseif(button==5) then 			if(xvote.toggle(xvote.vote.fow, playerID, "sv_fow", 1, "sv_fow 1", "sv_fow 0", "Fog of War")) then 				xvote.vote.fow = xvote.initArray(32,false) 			end 		elseif(button==6) then 			if(xvote.toggle(xvote.vote.ff, playerID, "sv_friendlyfire", 1, "sv_friendlyfire 1", "sv_friendlyfire 0", "Friendly Fire")) then 				xvote.vote.ff = xvote.initArray(32,false) 			end 		elseif(button==7) then 			if(xvote.toggle(xvote.vote.infammo, playerID, "mp_infammo", 1, "mp_infammo 1", "mp_infammo 0", "infinite ammo")) then 				xvote.vote.infammo = xvote.initArray(32,false) 			end 		elseif(button==3) then 			menu(playerID,xvote.menu.gamemode) 				 		elseif(button==4) then 			menu(playerID,xvote.menu.specmode) 		elseif(button==2) then 			xvote.openVotekickMenu(playerID,1) 		elseif(button==8) then 			if(xvote.vote.restart~=true) then 				xvote.vote.restart[playerID]=true 				msg(xvote.votecolor..player(playerID,"name").." votes for a round restart.") 			end 			if(xvote.getMajority(xvote.vote.restart)==true) then 				parse("sv_restartround") 				xvote.vote.restart = xvote.initArray(32,false) 			end 		elseif(button==9) then 			xvote.clearPlayerVotes(playerID) 			msg(xvote.votecolor..player(playerID,"name").." withdraws his votes.") 		end 		 	elseif(title=="Vote for game mode") then 		if(button>=1 and button<=5) then 			xvote.vote.gamemode[playerID] = button-1 			 			if(xvote.vote.gamemode[playerID]==0) then 				msg(xvote.votecolor..player(playerID,"name").." votes the gamemode Standard.") 			elseif(xvote.vote.gamemode[playerID]==1) then 				msg(xvote.votecolor..player(playerID,"name").." votes the gamemode Deathmatch.") 			elseif(xvote.vote.gamemode[playerID]==2) then 				msg(xvote.votecolor..player(playerID,"name").." votes the gamemode Team Deathmatch.") 			elseif(xvote.vote.gamemode[playerID]==3) then 				msg(xvote.votecolor..player(playerID,"name").." votes the gamemode Construction.") 			elseif(xvote.vote.gamemode[playerID]==4) then 				msg(xvote.votecolor..player(playerID,"name").." votes the gamemode Zombies!") 			end 			 			parse('sv_sound "player/vote.wav"') 			 			if(xvote.getMajority(xvote.vote.gamemode)~=false and xvote.getMajority(xvote.vote.gamemode)~=nil) then 				parse("sv_gamemode "..xvote.vote.gamemode[playerID]) 				xvote.vote.gamemode = xvote.initArray(32,false) 			end 		elseif(button==6) then 			xvote.vote.gamemode[playerID] = false 			msg(xvote.votecolor..player(playerID,"name").." withdraws the vote on gamemode.") 		end 		 	elseif(title=="Vote to allow to spectate ...") then 		if (button==1) then 			xvote.vote.specmode[playerID] = 1	-- everything 			msg(xvote.votecolor..player(playerID,"name").." votes to allow full spectating.") 		 		elseif(button==2) then 			xvote.vote.specmode[playerID] = 2	-- own team only 			msg(xvote.votecolor..player(playerID,"name").." votes to to allow spectating own team only.") 		elseif(button==3) then 			xvote.vote.specmode[playerID] = 0	-- nothing 			msg(xvote.votecolor..player(playerID,"name").." votes to disable spectating.") 		elseif(button==4) then 			xvote.vote.specmode[playerID] = false 			msg(xvote.votecolor..player(playerID,"name").." withdraws the vote on spectating mode.") 		end 		parse('sv_sound "player/vote.wav"') 		if(xvote.getMajority(xvote.vote.specmode)~=false and xvote.getMajority(xvote.vote.specmode)~=nil) then 			parse("sv_specmode "..xvote.vote.specmode[playerID]) 			xvote.vote.specmode = xvote.initArray(32,false) 		end 	elseif(title=="Select map type") then 		if(button==1) then 			xvote.openVotemapMenu(playerID,1,"")	 		elseif(button==2) then 			xvote.openVotemapMenu(playerID,1,"as_") 		elseif(button==3) then 			xvote.openVotemapMenu(playerID,1,"cs_") 		elseif(button==4) then 			xvote.openVotemapMenu(playerID,1,"de_") 		elseif(button==5) then 			xvote.openVotemapMenu(playerID,1,"dm_") 		elseif(button==6) then 			xvote.openVotemapMenu(playerID,1,"ctf_") 		elseif(button==7) then 			xvote.openVotemapMenu(playerID,1,"dom_") 		elseif(button==8) then 			xvote.openVotemapMenu(playerID,1,"zm_") 		elseif(button==9) then 			xvote.openVotemapMenu(playerID,1,"gg_") 		end			 			 	 	elseif(string.sub(title,1,9)=="Vote for " and string.match(title,"map")~=nil) then 		local page = string.match(title,"(%d+)") 		local filter = string.match(title,"%a+_") 		if filter==nil then filter="" end 		local start = (page-1)*7 		 		if(button>=1 and button<=7) then 			maps=xvote.mapcycle(filter) 			map = start+button 			 			xvote.vote.map[playerID] = maps[map] 			 			msg(xvote.votecolor..player(playerID,"name").." votes the map "..maps[map]..".") 			parse('sv_sound "player/vote.wav"') 			 			if(xvote.getMajority(xvote.vote.map)==maps[map]) then 				parse("sv_map "..maps[map]) 			end 		elseif(button==8) then 			xvote.openVotemapMenu(playerID,page-1,filter) 		elseif(button==9) then 			xvote.openVotemapMenu(playerID,page+1,filter) 		end 	 	elseif(string.sub(title,1,19)=="Vote to kick player") then 		local page = string.match(title,"(%d+)") 		local start = (page-1)*7 		 		if(button>=1 and button<=7) then 			victim = xvote.players()[start+button] 			 			xvote.vote.kick[victim][playerID] = true 			 			msg(xvote.votecolor..player(playerID,"name").." votes to kick "..player(victim,"name")..".") 			parse('sv_sound "player/vote.wav"') 			 			if(xvote.getMajority(xvote.vote.kick[victim])==true) then 				parse("kick "..victim) 			end 		elseif(button==8) then 			xvote.openVotekickMenu(playerID,page-1) 		elseif(button==9) then 			xvote.openVotekickMenu(playerID,page+1) 		end 	end end addhook("menu","xvote.menucall")
First: I want to only MAP VOTE function!
Second: Remove other stuff and edit it!
Third: If you dont or cant edit I ask the creator!
edited 1×, last 18.04.12 05:44:04 pm