Forum





change
1
player(id,"speed")
1
player(id,"speedmod")
@


@




@
sheeL: Waw, let me rewrite that code.
Remember using tabbing.

Remember using tabbing.

1
2
3
4
5
6
7
8
9
10
11
12
13
2
3
4
5
6
7
8
9
10
11
12
13
addhook("movetile","antihack") addhook("startround","a") function antihack(id) 	if (player(id,"speed")>3) then 		parse("speedmod "..id.." 0") 		msg(player(id,"name").." Used Speed Hacker! @C") 	end end function a() 	msg(id,"Welcome") end
No such parameter as
1
player(id,"speed")
1
player(id,"speedmod")
look enginer
here is player(id,"speed") :$
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
addhook("movetile","antihack") function antihack(id) if (player(id,"speed")>3) then parse("speedmod "..id.." 0") msg(player(id,"name").." Used Speed Hacker! @C") end end _player = player function player(id,value) 	if value=="speed" then 		return player(id,"speedmod") 	else 		return _player(id,value) 	end end

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
addhook("movetile","antihack") function antihack(id) if (player(id,"speedmod")>3) then -- Fixed parse("speedmod "..id.." 0") -- Fixed msg(player(id,"name").." Used Speed Hacker! @C") end end _player = player function player(id,value) 	if value=="speedmod" then 		return player(id,"speedmod") 	else 		return _player(id,value) 	end end
wtf?
speed = fail '_'
use speedmod
@



@

edited 1×, last 28.02.12 04:28:13 pm

@

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
addhook("movetile","antihack") function antihack(id) if (player(id,"speed")>3) then parse("speedmod "..id.." 0") msg(player(id,"name").." Used Speed Hacker! @C") end end _player = player function player(id,value) if value=="speed" then return player(id,"speedmod") else return _player(id,value) end end
But edit:
1
parse("kick "..id) OR ban :D

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
addhook("movetile","_movetile") function _movetile(id) if (player(id,"speed")>3) then parse("speedmod "..id.." 0") parse("banusgn "..id) msg(player(id,"name").." Used Speed Hacker! @C") end end _player = player function player(id,value) if value=="speed" then return player(id,"speedmod") else return _player(id,value) end end

Yeah, we know, I don't know why people post this code though.
Can't you tell them one last time and close the thread?
Re: Antispeed hack measures
Deleted User
@
Suprise: Fixed

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
addhook("movetile","_movetile") function _movetile(id) if (player(id,"speed")>3) then parse("speedmod "..id.." 0") parse("banusgn "..id) msg(player(id,"name").." Used Speed Hacker! @C") end end _player = player function player(id,value) if value=="speed" then return player(id,"speedmod") else return _player(id,value) end end
Are you idiots? It's not speedmod.
If someone really wanted to make an anti-speedhack. Measure the distance the player travels.

If someone really wanted to make an anti-speedhack. Measure the distance the player travels.
This.
Basing yourself in speedmod can kick innocent people due to lags, and that's classic.

Basing yourself in speedmod can kick [...]
If it would work, then the speed would be the same (0). But it's clientside and can't be changed serverside, you would need to use console. Lua won't do the trick, otherwise DC would have LONG done that. But I'm fine with the anti-shit uP's making for me (Many thanks to him) so I don't really need all this.
Re: Antispeed hack measures
Deleted User
Impossible with Lua though.

Yep, need somehow detect client side stuffs
Impossible with Lua though.

Impossible with Lua though.
Erm, uprate6 makes his anti-hacks with Lua, as far as I know.

Re: Antispeed hack measures
Deleted User