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CS2D General Beta 0.1.2.0 Suggestions & Ideas oxytamine has written
I think it's more likely to be NPC with bot AI.
A bot npc would be nice if I could at least setpos, sethealth, ai_move, ai_attack, ai_attack2, etc.
Like podbots..
The NPCs should contain an option whether it moves around or stays still. The Soldier NPC would be great if it had an item selection drop down menu.
Another thing there should be on cs2d is a trigger_password entity, something I always wanted. When using a button trigger_password opens up and you gotta type something in(the password set in the map editor) and if the password has been entered correctly you may proceed, if not you cant.
To my notice there aren't alot of mechanical things in the game such as tanks, cars, and other types of mechanical objects if they could add more objects that are more mechanical the game wouldn't always be about seeing blood but also being able to see machinery or broken machinery.
A more realistic death would be nice instead of the player's body disappearing. A body on the ground would be nice to see when you kill someone or get killed, but it may cause too much lag if there we're too much perhaps a fade time to it could fix that.
Setting armor defense on map editor. When an armor is selected on the item entity it would most likely add 2 more options that allow you to set the armor defense percentage or set it back to default.
DC has written
npc editor... cs2d is NOT a game maker tool.
stop talking about NPCs dc already said his opinion about them
It would be possible to invite players or join other 'random players depending on the age of their USGN account creation, if they are playing at the moment, what country they are from, etc. The main purpose would be to gather the people in a window where they can chat and be redirected to the chosen server where the gather would be played.
For example:
I want to play a 5v5 mixteam match with other 9 people so I open the Gather tab, choose my filters for country (depending on the country set on the unrealsoftware site), age (when was the account created) and availability. Those people get invited, we agree on a server, enter the IP and get redirected.
Maybe a waiting lobby would be useful also.
Apache uwu has written
so like match making
Basically.
Flip a tile up/down/left/right
Tile blending with brightness
Apache uwu has written
Map Editor:
Flip a tile up/down/left/right
Tile blending with brightness
Flip a tile up/down/left/right
Tile blending with brightness
iCe4147 has written
A body on the ground[...]
i think that would make it too hard to see if someone is dead or not
DevGru has written
Flip = Reflection, so not just rotation by compass (up,bottom,left,right) there would be Flip Up, Flip Down
& Tile blending doesn't work with brightness
Apache uwu has written
Tile blending doesn't work with brightness
Yes it does...
In another games all is okay. I dont want change LOD anytime to play cs2d.
My vid card is ATI Radeon Xpress
edited 1×, last 22.01.12 06:56:14 am
DevGru has written
Test it. It doesn't.
Obviously Exactly Myself has written
I don't know, mine works ok...
You see when you are in editor on tile menu there is the thing with "One Tile" "Multiple Tiles " Paint Bucket"
It will be nice if that can be done at entities too , or to add your own entity in there , or when you copy a tile , up on the entity menu there to be "Copied Entity" if u click it you can do multiples with "One Tile" "Multiple Tiles " Paint Bucket"
Bobakrome has written
What about :
You see when you are in editor on tile menu there is the thing with "One Tile" "Multiple Tiles " Paint Bucket"
It will be nice if that can be done at entities too , or to add your own entity in there , or when you copy a tile , up on the entity menu there to be "Copied Entity" if u click it you can do multiples with "One Tile" "Multiple Tiles " Paint Bucket"
You see when you are in editor on tile menu there is the thing with "One Tile" "Multiple Tiles " Paint Bucket"
It will be nice if that can be done at entities too , or to add your own entity in there , or when you copy a tile , up on the entity menu there to be "Copied Entity" if u click it you can do multiples with "One Tile" "Multiple Tiles " Paint Bucket"
I don't get it bro.
Alistaire has written
I don't get it bro.
Bobakrome has written
What about :
You see when you are in editor on tile menu there is the thing with "One Tile" "Multiple Tiles " Paint Bucket"
It will be nice if that can be done at entities too , or to add your own entity in there , or when you copy a tile , up on the entity menu there to be "Copied Entity" if u click it you can do multiples with "One Tile" "Multiple Tiles " Paint Bucket"
You see when you are in editor on tile menu there is the thing with "One Tile" "Multiple Tiles " Paint Bucket"
It will be nice if that can be done at entities too , or to add your own entity in there , or when you copy a tile , up on the entity menu there to be "Copied Entity" if u click it you can do multiples with "One Tile" "Multiple Tiles " Paint Bucket"
I don't get it bro.
It's for more relaxing map editing there are 3 pics that says it all
Hope this makes you understand..
united has written
Add an in-game thingy for 'Gathers' (as seen on other games such as Soldat and CS1.6 through, for example, IRC).
It would be possible to invite players or join other 'random players depending on the age of their USGN account creation, if they are playing at the moment, what country they are from, etc. The main purpose would be to gather the people in a window where they can chat and be redirected to the chosen server where the gather would be played.
For example:
I want to play a 5v5 mixteam match with other 9 people so I open the Gather tab, choose my filters for country (depending on the country set on the unrealsoftware site), age (when was the account created) and availability. Those people get invited, we agree on a server, enter the IP and get redirected.
Maybe a waiting lobby would be useful also.
It would be possible to invite players or join other 'random players depending on the age of their USGN account creation, if they are playing at the moment, what country they are from, etc. The main purpose would be to gather the people in a window where they can chat and be redirected to the chosen server where the gather would be played.
For example:
I want to play a 5v5 mixteam match with other 9 people so I open the Gather tab, choose my filters for country (depending on the country set on the unrealsoftware site), age (when was the account created) and availability. Those people get invited, we agree on a server, enter the IP and get redirected.
Maybe a waiting lobby would be useful also.
Agrees.
Undo / Redo button in map editor would be SO helpful or automatic saving at random times in case of memory access violation / other errors.