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CS2D General Beta 0.1.2.0 Suggestions & Ideas EngiN33R has written
@ Informatixa: mp_hud already exists. The tile functions you suggested can be redone via the existing entity functions, by checking if in entity range.
ok, thank you.
Informatixa has written
mp_hud has been added at Counter-Strike 2D Pre-release mp_hud
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setlook <player> <look>
makect <player> [<look>]
maket <player> [<look>]
edited 4×, last 16.01.12 03:09:24 pm
Example :
image2 ".//gfx//buildings.png" 0 0 128 0 32 32 3
imageresized <id> <xsize> <ysize>
Example :
imageresized 1 16 16
32x32 16x16
OR
Example :
imageresized 1 64 64
32x32 64x64
edited 8×, last 16.01.12 03:50:32 pm
imagescale does basically do what your "imageresized" does. you just need some basic math to do exactly the same with it (imagescale uses a scale factor instead of the pixel size). so your "imageresized" is not required.
And, also, I've suggested some "deformed" image drawing some time ago, can it be "faster" with 3d engine? I mean, make smth like 3d rectangle rotated the way you see it as a trapezoid.
(I mean things about this suggestion: http://www.unrealsoftware.de/forum_posts.php?post=234391&start=60#post234797 )
I think FN F2000 must have a scope. EDIT : Removed "Should be buyable" after I read that it was meant for special scenarios.
Also I think the minigun recoil should be increased and the layer should automatically move back slowly as he shoots (Minigun has a huge recoil.) And yea INCREASE MGUN Damage o!o
edited 1×, last 17.01.12 05:13:58 pm
Note: I't's not an entity, just a function for buildings.
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Edit:
ParaBolt has written
And yea INCREASE MGUN Damage o!o
No need to increase it, it's powerful enough.
Kel9290 has written
manipulating entities. setentityvalue <intX/strX> <value>
ya something like
createEntity(x,y,type)
setEntity(x,y,type,value) --type=which parameter (trigger,name,str1,int1,etc)
destroyEntity(x,y)
Also a console command to trigger a certain {x,y} would be nice...
Currently only trigger "entity_name" exists.
DevGru has written
Building trigger - Just like env_breakable, you can trigger something by destroying a building.
Note: I't's not an entity, just a function for buildings.
Note: I't's not an entity, just a function for buildings.
If I'm not mistaken, the objectkill hook does that function - in Lua, that is.
@ oxytamine: ya, make cs2d supports animation!
My another Idea(About weapons):
setweaponclip(id,weapontype,ammo), this is will decrease or increase the ammo by command, for example: 30|90 to 12|90 or 12|90 to 25|90. it uses weapontype because if current weapon, it's annoying. and if the weapontype isn't exists(player not have it), error will come(MSG: Error to use command, because player ID id is not have weapon ID weapontype)
setweaponmaxammo(id,weapontype,maxammo) sameas above but this command will increase or decrease the max ammo for example: 30|90 to 30|900
mp_wpnammo(weaponname(string),ammo(per clip),max ammo), with this command, we can set weaponammo for example: 30|90 is the max ammo for M4A1, with this command, we can make it 1000|50000. N.B.: 1000 is the max value of ammo(per clip) and 50000 is the max value of max ammo
mp_wpnrnd(weaponname(string),rounds) set weapon round for weaponname
Bullet speed decreased, this is nice because we will can dodge the attack. it's good because the bullet hit's wall constanly