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old Re: Beta 0.1.2.0 Suggestions & Ideas

DarkLight66
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idk if this has been said but i suggest to remake the "spawnnpc" command because i wanted to spawn npc´s with more HP but there´s no way without using Env_npc.

maybe like:

1
spawnnpc type x y rot hp

old Re: Beta 0.1.2.0 Suggestions & Ideas

Obviously Exactly Myself
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I didn't download the Pre-Release but I saw the Changelog and it's kinda cool, some suggestions, please put these DC...

Evn_Car Drive-able by pressing "E" you can shoot inside and you can turn by pressing "A" or "D" not aim.
Evn_Pushable (Agreed with BaDgEr)
Evn_Hurt has sn unchecked by default option "Ignore Armor", also when it's checked, an option appears "Protect by Gas Mask".
Trigger_Grenade when a grenade (g_laucher,he,molotov,snowball,satchel) lands on the Entity.
Trigger_Hit has the options "All","Melee","Bullets",Explosions","All w/out Explosions".
Snarks as Weapons dies after 20 seconds and has 20 hp.
Crowbar has the damage of alternately 45 & 55 and attack2 damage is 80.
Weapon Scripting like in CC.
Any Good Ideas you have!

old Re: Beta 0.1.2.0 Suggestions & Ideas

Z-
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user Obviously Exactly Myself has written
I didn't download the Pre-Release but I saw the Changelog and it's kinda cool, some suggestions, please put these DC...

Evn_Car Drive-able by pressing "E" you can shoot inside and you can turn by pressing "A" or "D" not aim.
Evn_Pushable (Agreed with BaDgEr)
Evn_Hurt has sn unchecked by default option "Ignore Armor", also when it's checked, an option appears "Protect by Gas Mask".
Trigger_Grenade when a grenade (g_laucher,he,molotov,snowball,satchel) lands on the Entity.
Trigger_Hit has the options "All","Melee","Bullets",Explosions","All w/out Explosions".
Snarks as Weapons dies after 20 seconds and has 20 hp.
Crowbar has the damage of alternately 45 & 55 and attack2 damage is 80.
Weapon Scripting like in CC.
Any Good Ideas you have!


if you want cars and shit.. go play subvein.. jesus.. and most of these have been rejected/suggested.. lol

old Re: Beta 0.1.2.0 Suggestions & Ideas

BaDgEr
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user Obviously Exactly Myself has written
I didn't download the Pre-Release but I saw the Changelog and it's kinda cool, some suggestions, please put these DC...

Evn_Car Drive-able by pressing "E" you can shoot inside and you can turn by pressing "A" or "D" not aim.
Evn_Pushable (Agreed with BaDgEr)
Evn_Hurt has sn unchecked by default option "Ignore Armor", also when it's checked, an option appears "Protect by Gas Mask".
Trigger_Grenade when a grenade (g_laucher,he,molotov,snowball,satchel) lands on the Entity.
Trigger_Hit has the options "All","Melee","Bullets",Explosions","All w/out Explosions".
Snarks as Weapons dies after 20 seconds and has 20 hp.
Crowbar has the damage of alternately 45 & 55 and attack2 damage is 80.
Weapon Scripting like in CC.
Any Good Ideas you have!

Cool suggestions. Add trigger like in portal. If you push env_pushable on this trigger it starting (turned on)

old Re: Beta 0.1.2.0 Suggestions & Ideas

Night Till Death
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mp_wpnammo - You can set how much clips you can have on a weapon like 100/200 to 100/400 and etc.

mp_flaredistance - Make the flare have more distance instead of 96x96 you can set your own number like 132x132

disablechat - disables chat for a certain player but allows him to use only radio chat - He cant use Normal or Team Chat

.357/.44 - Basic revolver 7/35 - 40/50 dmg give or take and depends on wich armor the player has - Not buyable

Shocker - 5/10 dmg - Slows player down by 25/30% - Not buyable - Infinite ammo & only at close/melee range

Crowbar - Simple weapon - Fast swipes & Low dmg - 25/40 dmg - No attack2

Scientist - Basicly can follow you around or heal you if your hp is lower than 45 - Runs if someone shoots him

Bullsquid - Medium speed - 100/150 hp - Spits acid (has tail swipe?)

Function to have differ. zombie skins - An option for NPC's just like the hostages to choose wich skin you want it to have

Stick Of Dynamite - Takes sometime before it exploads - Massive damage - 1/2 in hand

old Re: Beta 0.1.2.0 Suggestions & Ideas

Spartan 13373
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my personal ideas

> more turrets (missile, fire, laser...)
> the ability to control a turret that you built
> more weapons (plasma rifle, nuke, frag grenade, emp grenade, rail gun...)
> undo / redo buttons in the editor
> the ability to make an npc that can be your ally and follow you around.
> food /drugs ; the food gives you health and the drugs make you go faster or get high or something like that

just some suggestions

old Re: Beta 0.1.2.0 Suggestions & Ideas

MAX-russia
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user DC,there is a bug with a lamp in env_objects.And my suggestion is to fix that.

And i wan't to make a effects with light,but its not posable.I want to make a red alarm.I want you to fix that!

old Re: Beta 0.1.2.0 Suggestions & Ideas

SQ
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user MAX-russia has written
there is a bug with a lamp in env_objects.And my suggestion is to fix that.

And i wan't to make a effects with light,but its not posable.I want to make a red alarm.I want you to fix that!

What effects are you talking about?
You can trigger lights easily.

old Re: Beta 0.1.2.0 Suggestions & Ideas

EngiN33R
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To people who suggest poisoning and drugs that affect the speed and whatnot - for goodness' sake, why is Lua in CS2D? It was implemented exactly for that sort of thing. And if you can't do it yourself - create a thread in the Scripting section, people will help.

old Re: Beta 0.1.2.0 Suggestions & Ideas

sebastiannielsen
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Suggestion:

Native support for jack-audio on linux

(Eg query if theres a running jack server on the linux host. If there is, list all output and input jack ports in sound configuration as "drivers")

So if you have a jack_lsp -c of this:

root@kiosk-System-Product-Name:/etc/init.d# jack_lsp -c
system:capture_1
system:capture_2
system:capture_3
system:capture_4
system:capture_5
system:playback_2
system:playback_3
system:playback_4
system:playback_5
system:playback_6
ffmpeg:record
root@kiosk-System-Product-Name:/etc/init.d#

The driver menu in CS2D could look like this:

Automatic / Default
FreeAudio
FreeAudio OpenSound System
JACK: system:capture_1
JACK: system:capture_2
JACK: system:capture_3
JACK: system:capture_4
JACK: system:capture_5
JACK: system:playback_2
JACK: system:playback_3
JACK: system:playback_4
JACK: system:playback_5
JACK: system:playback_6
JACK: ffmpeg:record


Of course, the system should allow you to select multiple sound drivers then (checkbox list) so you can select one input and one output.
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