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old Re: EngiN33R's Space RPG Mod [OFFICIAL THREAD]

EngiN33R
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There has been a major map update on the server!

flame A second sector has been added, with a hypergate in the main sector leading to it! Go explore it!

In other news;
• 7 new bases! (6 in the new sector)
• 4 new ships!
• 4 new weapons!

Soon to come:
• Cruise engines with fuel system

Also,
The new official server IP is 89.207.130.86:36963

old Re: EngiN33R's Space RPG Mod [OFFICIAL THREAD]

Loooser
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maybe you need some quests or npcships to make it more interesting. Also it is needed to have stars in the background that are not moving with you (like the background), so that you have more orientation maybe with sprites). And the next idea would be to add flames(images) out of the back of each ship when its moving so that you know when its moving and when not!. Also add some sounds

I really like supporting you!

old Re: EngiN33R's Space RPG Mod [OFFICIAL THREAD]

buraxia3
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user Loooser has written
maybe you need some quests or npcships to make it more interesting. Also it is needed to have stars in the background that are not moving with you (like the background), so that you have more orientation maybe with sprites). And the next idea would be to add flames(images) out of the back of each ship when its moving so that you know when its moving and when not!. Also add some sounds

I really like supporting you!

i agree with he
also if you add fx flames it can crash some computers

old Re: EngiN33R's Space RPG Mod [OFFICIAL THREAD]

Sync
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Great update Engi, as usual

can't post without a suggestion so here goes

Ship information
When you hover over a ship to buy in the menu,
you will see info about it, so people know what to buy.

Class: (trader, fighter, scout, battleship, etc)
Armor:
Shield:
Cargo slots:
Weapon slots:

and if possible an image of the ship in the menu (like when choosing T/CT), but the text information is a must.

And a better spawn protection or more exits from the spawn base
edited 1×, last 18.11.11 10:25:18 pm

old Re: EngiN33R's Space RPG Mod [OFFICIAL THREAD]

buraxia3
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user Sync has written
Great update Engi, as usual

can't post without a suggestion so here goes

Ship information
When you hover over a ship to buy in the menu,
you will see info about it, so people know what to buy.

Class: (trader, light, heavy, fighter, scout, etc)
Armor:
Shield:
Cargo slots:
Weapon slots:

and if possible an image of the ship in the menu (like when choosing T/CT), but the text information is a must.

And a better spawn protection or more exits from the spawn base

I liked this idea but i think ship image will be good in map editor. You will see ship image when you go closer or press e in front of ship or information thing you will see those informations.

old Re: EngiN33R's Space RPG Mod [OFFICIAL THREAD]

EngiN33R
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user Infinite Rain has written
It's lagging whn shooting, hard to find another bases, hard to fight, but script nice.


1. It IS lagging when shooting, but usually when there aren't too many stupid people that constantly shoot in the air for teh lulz it's fine.
2. Ask for directions.
3. Don't fight or ask people not to fight.

Thank you for constructive criticism. Almost.

old Re: EngiN33R's Space RPG Mod [OFFICIAL THREAD]

Yates
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user EngiN33R has written
1. It IS lagging when shooting, but usually when there aren't too many stupid people that constantly shoot in the air for teh lulz it's fine.

People join to shoot for the lulz. I just multi-task and kill people while doing it

old Re: EngiN33R's Space RPG Mod [OFFICIAL THREAD]

Loooser
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i found a bug (dont know if it happens to others aswell) since the last update the menu texts are creazy if you want to by a ship it says heavy mashinery the only text that are correct are the commodies (or something like that)

also i have a idea to fix the saving problem (i am not sure if it works). you could add a condition that it will only overwirte the existing files if the old saving has less money (including the price of the stuff he has bought)
edited 1×, last 26.11.11 05:26:00 pm
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