I need help. When a player moves over a certain tile frame.. lets say frame 111 or something.. Can anyone post a script or make one for me that when a player moves over a tile he gets damaged for every second he stays on it?
Forum
Scripts
Tile Damage.
Tile Damage.
6 replies
1

I need help. When a player moves over a certain tile frame.. lets say frame 111 or something.. Can anyone post a script or make one for me that when a player moves over a tile he gets damaged for every second he stays on it?
1
2
3
4
5
6
7
8
9
10
11
12
2
3
4
5
6
7
8
9
10
11
12
tile_x = 32
tile_y 785
addhook("second","check_tile")
function check_tile()
	for i=1,32 do
		if( player(i,"exists")) then
			if(player(i,"tilex")=tile_x and player(i,"tiley")=tile_y) then
				parse("slap "..i)
			end
		end
	end
end
Just try using this as reference:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
TileMaterial = {
[0] = "Floor: Soundless",
[1] = "Wall",
[2] = "Obstacle",
[3] = "Wall / No Shadow",
[4] = "Obstacle / No Shadow",
[10] = "Floor: Dirt",
[11] = "Floor: Snow",
[12] = "Floor: Step",
[13] = "Floor: Tile",
[14] = "Floor: Water",
[15] = "Floor: Metal",
[16] = "Floor: Wood",
[50] = "Deadly: Normal",
[51] = "Deadly: Explosion",
[52] = "Deadly: Toxic",
[53] = "Deadly: Abyss"
}
addhook("movetile","MoveTileHook")
function MoveTileHook(ID,X,Y)
parse('hudtxt2 '..ID..' 2 "©102255102TILE: '..TileMaterial[tile(X,Y,"property")]..'" 320 220 1')
end
Re: Tile Damage.
Deleted User1
2
3
2
3
function on_tile(tile, id) 	return tile(player(id, 'tilex'), player(id, 'tiley'), 'frame') == tile end
use this code to check a frame u are standing on
like u said 111
1
2
3
2
3
if on_tile(id, 111) then
msg('You on tile 111 WE ALL GONNA DIEE!!')
end
Use it
Edit: Ahh forgot about every second damage
1
2
3
4
5
6
7
8
2
3
4
5
6
7
8
addhook('second', 'sec')
function sec()
for id = 1, 32 do
if on_tile(111, id) then
parse('slap '.. id)
end
end
end
Easy and fast way.
You could go for an easy script like this...
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
tile_hurt[0]=1
tile_hurt[43]=100
addhook("movetile","_movetile")
addhook("second","_second")
function _movetile(id,x,y)
	if tile_hurt[tile(x,y,"frame")]~=nil then
		parse("sethealth "..id.." "..player(id, "health")-tile_hurt[tile(x,y,"frame")])
	end
end
function _second()
	for _,id in player(0,"tableliving") do
		if tile_hurt[tile(player(id,"tilex"),player(id,"tiley")]~=nil then
		parse("sethealth "..id.." "..player(id, "health")-tile_hurt[tile(player(id,"tilex"),player(id,"tiley"),"frame")])
		end
	end
end
What are you making?
Its a Tibia Script Lol. cZ Clan
Thank you guys for helping me out !!
1

Offline
